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UE2:MyNetworkStatusMsg (UE2Runtime)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIPage >> MyNetworkStatusMsg |
- Package:
- GUI
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Properties[edit]
BarHeight[edit]
Type: float
BarVPos[edit]
Type: float
bIgnoreEsc[edit]
Type: bool
Default value: True
ButtonHeight[edit]
Type: float
ButtonHGap[edit]
Type: float
ButtonVGap[edit]
Type: float
ButtonWidth[edit]
Type: float
LeaveMPButtonText[edit]
Type: string
Modifiers: localized
LeaveSPButtonText[edit]
Type: string
Modifiers: localized
NetStatBackground[edit]
Type: GUIButton
Modifiers: automated
Default value: GUIButton'cNetStatBackground'
NetStatLabel[edit]
Type: GUILabel
Modifiers: automated
Default value: GUILabel'cNetStatLabel'
NetStatOk[edit]
Type: GUIButton
Modifiers: automated
Default value: GUIButton'cNetStatOk'
Default values[edit]
Property | Value |
---|---|
bRequire640x480 | False |
WinHeight | 0.25 |
WinTop | 0.375 |
Subobjects[edit]
cNetStatBackground[edit]
Class: GUI.GUIButton
Property | Value |
---|---|
bAcceptsInput | False |
bNeverFocus | True |
StyleName | "SquareBar" |
WinHeight | 0.25 |
WinTop | 0.375 |
cNetStatLabel[edit]
Class: GUI.GUILabel
Property | Value |
---|---|
bBoundToParent | True |
bMultiLine | True |
TextAlign | TXTA_Center |
TextFont | "HeaderFont" |
WinHeight | 0.5 |
WinTop | 0.125 |
cNetStatOk[edit]
Class: GUI.GUIButton
Property | Value |
---|---|
__OnClick__Delegate | |
bBoundToParent | True |
Caption | "OK" |
WinHeight | 0.05 |
WinLeft | 0.375 |
WinTop | 0.675 |
WinWidth | 0.25 |
Functions[edit]
Events[edit]
HandleParameters[edit]
Overrides: GUIPage.HandleParameters
Other instance functions[edit]
InitComponent[edit]
function InitComponent (GUIController MyController, GUIComponent MyOwner)
Overrides: GUIPage.InitComponent
InternalOnClick[edit]
function bool InternalOnClick (GUIComponent Sender)