My program doesn't have bugs. It just develops random features.
UE2:NetworkEmitter (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UnrealGame
- Known custom subclasses:
- Crusha/DynamicWeather, Crusha/DynamicWeather/DWFire
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NetworkEmitter: Relays triggering and resetting to client-side emitters Should only be used by Level Designers when *really* necessary (needs client-side triggering and/or resetting) Gameplay spawned FX should *NOT* use this. Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved
Properties
bNotFirstCall
Type: bool
OldResetCount
Type: byte
OldTriggerCount
Type: byte
triggering history since last reset
ResetCount
Type: byte
TriggerCount
Type: byte
Default values
Property | Value |
---|---|
bAlwaysRelevant | True |
bNetNotify | True |
bOnlyDirtyReplication | True |
bReplicateMovement | False |
bSkipActorPropertyReplication | True |
NetUpdateFrequency | 0.1 |
RemoteRole | ROLE_DumbProxy |
Functions
Events
PostNetBeginPlay
simulated event PostNetBeginPlay ()
Overrides: Actor.PostNetBeginPlay
PostNetReceive
simulated event PostNetReceive ()
Overrides: Actor.PostNetReceive
Trigger
Overrides: Emitter.Trigger
Other instance functions
Reset
simulated function Reset ()
Overrides: Emitter.Reset
UpdateTriggerCount
simulated function UpdateTriggerCount ()