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UE2:ONSAVRiLRocket (UT2004)

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UT2004 Object >> Actor >> Projectile >> ONSAVRiLRocket
Package: 
Onslaught

null

Properties

AccelerationAddPerSec

Type: float


Default value: 750.0

bLockedOn

Type: bool


Corona

Type: Effects


HomingTarget

Type: Vehicle


LeadTargetDelay

Type: float

don't lead target until missle has been flying for this many seconds

Default value: 1.0

LeadTargetStartTime

Type: float


OverrideTarget

Type: Actor


SmokeTrail

Type: Emitter


Default values

Property Value
AmbientGlow 96
bFixedRotationDir True
bIgnoreVehicles True
bNetTemporary False
bProjTarget True
bScriptPostRender True
bUpdateSimulatedPosition True
bUseCylinderCollision False
Damage 125.0
DamageRadius 150.0
DesiredRotation
Member Value
Roll 30000
DrawScale 0.2
DrawType DT_StaticMesh
ExplosionDecal Class'Onslaught.ONSRocketScorch'
ForceRadius 100.0
ForceScale 5.0
ForceType FT_Constant
LifeSpan 7.0
MaxSpeed 2800.0
MomentumTransfer 50000.0
MyDamageType Class'Onslaught.DamTypeONSAVRiLRocket'
RotationRate
Member Value
Roll 50000
Speed 550.0
StaticMesh StaticMesh'VMWeaponsSM.AVRiLprojectileSM'

Functions

Events

Destroyed

simulated event Destroyed ()

Overrides: Actor.Destroyed


Landed

simulated event Landed (Object.Vector HitNormal)

Overrides: Actor.Landed


PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Projectile.PostBeginPlay


PostRender2D

simulated event PostRender2D (Canvas C, float ScreenLocX, float ScreenLocY)

Overrides: Projectile.PostRender2D


TakeDamage

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: Actor.TakeDamage


Tick

simulated event Tick (float deltaTime)

Overrides: Actor.Tick


Timer

simulated event Timer ()

Overrides: Actor.Timer


Other instance functions

Explode

simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Projectile.Explode