I'm a doctor, not a mechanic
UE2:ONSHoverCraft (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- 1 Properties
- 1.1 Property group 'ONSHoverCraft'
- 1.1.1 HoverCheckDist
- 1.1.2 HoverPenScale
- 1.1.3 HoverSoftness
- 1.1.4 LatDamping
- 1.1.5 LongDamping
- 1.1.6 MaxRandForce
- 1.1.7 MaxRiseForce
- 1.1.8 MaxStrafeForce
- 1.1.9 MaxThrustForce
- 1.1.10 MaxYawRate
- 1.1.11 PitchDamping
- 1.1.12 PitchTorqueFactor
- 1.1.13 PitchTorqueMax
- 1.1.14 RandForceInterval
- 1.1.15 RollDamping
- 1.1.16 RollTorqueMax
- 1.1.17 RollTorqueStrafeFactor
- 1.1.18 RollTorqueTurnFactor
- 1.1.19 StopThreshold
- 1.1.20 ThrusterOffsets
- 1.1.21 TurnDamping
- 1.1.22 TurnTorqueFactor
- 1.1.23 TurnTorqueMax
- 1.1.24 UpDamping
- 1.1.25 UprightDamping
- 1.1.26 UprightStiffness
- 1.2 Internal variables
- 1.3 Default values
- 1.1 Property group 'ONSHoverCraft'
- 2 Structs
- 3 Functions
- Package:
- Onslaught
- Direct subclass:
- ONSHoverBike
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Properties
Property group 'ONSHoverCraft'
HoverCheckDist
Type: float
HoverPenScale
Type: float
HoverSoftness
Type: float
LatDamping
Type: float
LongDamping
Type: float
MaxRandForce
Type: float
MaxRiseForce
Type: float
MaxStrafeForce
Type: float
MaxThrustForce
Type: float
MaxYawRate
Type: float
PitchDamping
Type: float
PitchTorqueFactor
Type: float
PitchTorqueMax
Type: float
RandForceInterval
Type: float
RollDamping
Type: float
RollTorqueMax
Type: float
RollTorqueStrafeFactor
Type: float
RollTorqueTurnFactor
Type: float
StopThreshold
Type: float
ThrusterOffsets
Type: array<Object.Vector>
TurnDamping
Type: float
TurnTorqueFactor
Type: float
TurnTorqueMax
Type: float
UpDamping
Type: float
UprightDamping
Type: float
UprightStiffness
Type: float
Internal variables
bHeadingInitialized
Type: bool
bNewHoverState
Type: bool
ChassisState
Type: Actor.KRigidBodyState
HoverMPH
Type: float
HoverState
Type: HoverCraftState
OldDriver
Type: Pawn
OldHoverState
Type: HoverCraftState
OutputStrafe
Type: float
OutputThrust
Type: float
TargetHeading
Type: float
TargetPitch
Type: float
Default values
Property | Value |
---|---|
bCanHover | True |
bFollowLookDir | True |
bPCRelativeFPRotation | False |
Structs
HoverCraftState
Modifiers: native
- Object.Vector ChassisPosition
- Object.Quat ChassisQuaternion
- Object.Vector ChassisLinVel
- Object.Vector ChassisAngVel
- byte ServerThrust
- byte ServerStrafe
- int ServerViewPitch
- int ServerViewYaw
Functions
Events
KUpdateState
simulated event bool KUpdateState (out Actor.KRigidBodyState newState)
Overrides: Actor.KUpdateState
PostNetBeginPlay
simulated event PostNetBeginPlay ()
Overrides: ONSVehicle.PostNetBeginPlay
SVehicleUpdateParams
simulated event SVehicleUpdateParams ()
Overrides: ONSVehicle.SVehicleUpdateParams
Other instance functions
Died
Overrides: ONSVehicle.Died
SpecialCalcFirstPersonView
simulated function SpecialCalcFirstPersonView (PlayerController PC, out Actor ViewActor, out Object.Vector CameraLocation, out Object.Rotator CameraRotation)
Overrides: Vehicle.SpecialCalcFirstPersonView