UE2:ONSMASCannon (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- OnslaughtFull
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties
Beam
Type: Emitter
BeamEffectClass
Default value: Class'OnslaughtFull.ONSMASCannonBeamEffect'
DamageRadius
Type: float
Default value: 2200.0
GHitLocation
Type: Object.Vector
GHitNormal
Type: Object.Vector
Default values
Property | Value | ||||||
---|---|---|---|---|---|---|---|
AIInfo[0] |
| ||||||
AIInfo[1] |
| ||||||
bForceCenterAim | True | ||||||
bInstantFire | True | ||||||
bReplicateAnimations | True | ||||||
DamageMax | 1000 | ||||||
DamageMin | 1000 | ||||||
DamageType | Class'OnslaughtFull.DamTypeMASCannon' | ||||||
FireForce | "MASBIGFire" | ||||||
FireInterval | 6.0 | ||||||
FireIntervalAimLock | 0.6 | ||||||
FireSoundClass | Sound'ONSVehicleSounds-S.MAS.MASBIGFire01' | ||||||
FireSoundVolume | 512.0 | ||||||
Mesh | Mesh'ONSFullAnimations.MASMainGun' | ||||||
Momentum | 2000000.0 | ||||||
PitchBone | 'MainGunBase' | ||||||
PitchUpLimit | 10000 | ||||||
RotationsPerSecond | 0.4 | ||||||
TraceRange | 25000.0 | ||||||
WeaponFireAttachmentBone | 'MainGunBarrel' | ||||||
WeaponFireOffset | 25.0 | ||||||
YawBone | 'MainGunBase' |
Functions
Static functions
StaticPrecache
static function StaticPrecache (LevelInfo L)
Overrides: ONSWeapon.StaticPrecache
Events
Destroyed
event Destroyed ()
Overrides: ONSWeapon.Destroyed
Other instance functions
AdjustAim
function Object.Rotator AdjustAim (bool bAltFire)
Overrides: ONSWeapon.AdjustAim
CeaseFire
function CeaseFire (Controller C)
Overrides: ONSWeapon.CeaseFire
SetFireRateModifier
simulated function SetFireRateModifier (float Modifier)
Overrides: ONSWeapon.SetFireRateModifier
TraceFire
function TraceFire (Object.Vector Start, Object.Rotator Dir)
Overrides: ONSWeapon.TraceFire
UpdatePrecacheMaterials
simulated function UpdatePrecacheMaterials ()
Overrides: Actor.UpdatePrecacheMaterials
UpdatePrecacheStaticMeshes
simulated function UpdatePrecacheStaticMeshes ()
Overrides: Actor.UpdatePrecacheStaticMeshes
States
InstantFireMode
Inherits from: ONSWeapon.InstantFireMode
Modifiers: simulated
InstantFireMode.AltFire
function AltFire (Controller C)
Overrides: ONSWeapon.InstantFireMode.AltFire
InstantFireMode.Explosion
function Explosion (float DamRad)
InstantFireMode.SpawnHitEffects
simulated function SpawnHitEffects (Actor HitActor, Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: ONSWeapon.InstantFireMode.SpawnHitEffects