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UE2:ONSMASRocketPack (UT2004)

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UT2004 Object >> Actor >> ONSWeapon >> ONSMASRocketPack
Package: 
OnslaughtFull


Properties[edit]

LockAim[edit]

Type: float


Default value: 0.975

MaxLockRange[edit]

Type: float


Default value: 30000.0

Default values[edit]

Property Value
AIInfo[0]
Member Value
bLeadTarget True
bTrySplash True
bDualIndependantTargeting True
CollisionRadius 60.0
DualFireOffset 80.0
FireForce "RocketLauncherFire"
FireInterval 0.35
FireSoundClass Sound'WeaponSounds.RocketLauncher.RocketLauncherFire'
Mesh Mesh'ONSFullAnimations.MASRocketPack'
PitchBone 'RocketPacks'
PitchUpLimit 18000
ProjectileClass Class'OnslaughtFull.ONSMASRocketProjectile'
WeaponFireAttachmentBone 'RocketPackFirePoint'
YawBone 'RocketPivot'

Functions[edit]

Static functions[edit]

StaticPrecache[edit]

static function StaticPrecache (LevelInfo L)

Overrides: ONSWeapon.StaticPrecache


Instance functions[edit]

UpdatePrecacheMaterials[edit]

simulated function UpdatePrecacheMaterials ()

Overrides: Actor.UpdatePrecacheMaterials


UpdatePrecacheStaticMeshes[edit]

simulated function UpdatePrecacheStaticMeshes ()

Overrides: Actor.UpdatePrecacheStaticMeshes


States[edit]

ProjectileFireMode[edit]

ProjectileFireMode.Fire[edit]

function Fire (Controller C)

Overrides: ONSWeapon.ProjectileFireMode.Fire