Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:ONSMASRocketPack (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- OnslaughtFull
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Properties[edit]
LockAim[edit]
Type: float
Default value: 0.975
MaxLockRange[edit]
Type: float
Default value: 30000.0
Default values[edit]
Property | Value | ||||||
---|---|---|---|---|---|---|---|
AIInfo[0] |
|
||||||
bDualIndependantTargeting | True | ||||||
CollisionRadius | 60.0 | ||||||
DualFireOffset | 80.0 | ||||||
FireForce | "RocketLauncherFire" | ||||||
FireInterval | 0.35 | ||||||
FireSoundClass | Sound'WeaponSounds.RocketLauncher.RocketLauncherFire' | ||||||
Mesh | Mesh'ONSFullAnimations.MASRocketPack' | ||||||
PitchBone | 'RocketPacks' | ||||||
PitchUpLimit | 18000 | ||||||
ProjectileClass | Class'OnslaughtFull.ONSMASRocketProjectile' | ||||||
WeaponFireAttachmentBone | 'RocketPackFirePoint' | ||||||
YawBone | 'RocketPivot' |
Functions[edit]
Static functions[edit]
StaticPrecache[edit]
static function StaticPrecache (LevelInfo L)
Overrides: ONSWeapon.StaticPrecache
Instance functions[edit]
UpdatePrecacheMaterials[edit]
simulated function UpdatePrecacheMaterials ()
Overrides: Actor.UpdatePrecacheMaterials
UpdatePrecacheStaticMeshes[edit]
simulated function UpdatePrecacheStaticMeshes ()
Overrides: Actor.UpdatePrecacheStaticMeshes
States[edit]
ProjectileFireMode[edit]
ProjectileFireMode.Fire[edit]
function Fire (Controller C)
Overrides: ONSWeapon.ProjectileFireMode.Fire