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UE2:ONSMASRocketProjectile (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> ONSMASRocketProjectile |
- Package:
- OnslaughtFull
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Properties[edit]
Corona[edit]
Type: Effects
HomingTarget[edit]
Type: Actor
InitialDir[edit]
Type: Object.Vector
SmokeTrailEffect[edit]
Type: Emitter
Default values[edit]
Property | Value | ||||||
---|---|---|---|---|---|---|---|
AmbientGlow | 96 | ||||||
AmbientSound | Sound'VMVehicleSounds-S.HoverTank.IncomingShell' | ||||||
bFixedRotationDir | True | ||||||
Damage | 50.0 | ||||||
DamageRadius | 250.0 | ||||||
DesiredRotation |
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DrawScale3D |
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DrawType | DT_StaticMesh | ||||||
ExplosionDecal | Class'Onslaught.ONSRocketScorch' | ||||||
FluidSurfaceShootStrengthMod | 10.0 | ||||||
ForceRadius | 100.0 | ||||||
ForceScale | 5.0 | ||||||
ForceType | FT_Constant | ||||||
LifeSpan | 7.0 | ||||||
MaxSpeed | 2500.0 | ||||||
MomentumTransfer | 10000.0 | ||||||
MyDamageType | Class'XWeapons.DamTypeRocket' | ||||||
RotationRate |
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SoundVolume | 255 | ||||||
Speed | 2500.0 | ||||||
StaticMesh | StaticMesh'WeaponStaticMesh.RocketProj' |
Functions[edit]
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: Actor.Destroyed
Landed[edit]
simulated event Landed (Object.Vector HitNormal)
Overrides: Actor.Landed
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Projectile.PostBeginPlay
Timer[edit]
simulated event Timer ()
Overrides: Actor.Timer
Other instance functions[edit]
BlowUp[edit]
function BlowUp (Object.Vector HitLocation)
Overrides: Projectile.BlowUp
Explode[edit]
simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Projectile.Explode
ProcessTouch[edit]
simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch