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UE2:ONSMASRocketProjectile (UT2004)

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UT2004 Object >> Actor >> Projectile >> ONSMASRocketProjectile
Package: 
OnslaughtFull


Properties

Corona

Type: Effects


HomingTarget

Type: Actor


InitialDir

Type: Object.Vector


SmokeTrailEffect

Type: Emitter


Default values

Property Value
AmbientGlow 96
AmbientSound Sound'VMVehicleSounds-S.HoverTank.IncomingShell'
bFixedRotationDir True
Damage 50.0
DamageRadius 250.0
DesiredRotation
Member Value
Roll 900000
DrawScale3D
Member Value
Y 0.4
Z 0.4
DrawType DT_StaticMesh
ExplosionDecal Class'Onslaught.ONSRocketScorch'
FluidSurfaceShootStrengthMod 10.0
ForceRadius 100.0
ForceScale 5.0
ForceType FT_Constant
LifeSpan 7.0
MaxSpeed 2500.0
MomentumTransfer 10000.0
MyDamageType Class'XWeapons.DamTypeRocket'
RotationRate
Member Value
Roll 50000
SoundVolume 255
Speed 2500.0
StaticMesh StaticMesh'WeaponStaticMesh.RocketProj'

Functions

Events

Destroyed

simulated event Destroyed ()

Overrides: Actor.Destroyed


Landed

simulated event Landed (Object.Vector HitNormal)

Overrides: Actor.Landed


PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Projectile.PostBeginPlay


Timer

simulated event Timer ()

Overrides: Actor.Timer


Other instance functions

BlowUp

function BlowUp (Object.Vector HitLocation)

Overrides: Projectile.BlowUp


Explode

simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Projectile.Explode


ProcessTouch

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch