Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:ONSMASSideGun (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 10:11, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT2004 Object >> Actor >> ONSWeapon >> ONSMASSideGun
Package: 
OnslaughtFull


Default values[edit]

Property Value
AltFireForce "Laser01"
AltFireInterval 0.15
AltFireSoundClass Sound'ONSVehicleSounds-S.LaserSounds.Laser17'
bDoOffsetTrace True
DamageMax 25
DamageMin 25
DamageType Class'Onslaught.DamTypePRVLaser'
DualFireOffset 10.0
FireForce "Laser01"
FireInterval 0.15
FireSoundClass Sound'ONSVehicleSounds-S.LaserSounds.Laser17'
GunnerAttachmentBone 'Object83'
Mesh Mesh'ONSFullAnimations.MASPassengerGun'
PitchBone 'Object83'
PitchUpLimit 15000
ProjectileClass Class'OnslaughtFull.ONSMASPlasmaProjectile'
WeaponFireAttachmentBone 'Object85'
WeaponFireOffset 20.0
YawBone 'Object83'

Functions[edit]

Static functions[edit]

StaticPrecache[edit]

static function StaticPrecache (LevelInfo L)

Overrides: ONSWeapon.StaticPrecache


Instance functions[edit]

UpdatePrecacheMaterials[edit]

simulated function UpdatePrecacheMaterials ()

Overrides: Actor.UpdatePrecacheMaterials