Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:ONSManualGunPawn (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Pawn >> Vehicle >> ONSWeaponPawn >> ONSStationaryWeaponPawn >> ONSManualGunPawn |
- Package:
- Onslaught
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bPathColliding | True | ||||||||
CameraBone | 'TurretCockpit' | ||||||||
DrivePos |
|
||||||||
DriverDamageMult | 0.0 | ||||||||
EntryRadius | 175.0 | ||||||||
FPCamPos |
|
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GunClass | Class'Onslaught.ONSManualGun' | ||||||||
Health | 450 | ||||||||
HealthMax | 450.0 | ||||||||
HUDOverlayClass | Class'Onslaught.ONSManualGunOverlay' | ||||||||
HUDOverlayFOV | 45.0 | ||||||||
HUDOverlayOffset |
|
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Mesh | Mesh'ONSWeapons-A.NewManualGun' | ||||||||
StaticMesh | StaticMesh'ONSDeadVehicles-SM.MANUALbaseGunDEAD' | ||||||||
TPCamDistance | 450.0 | ||||||||
TPCamLookat |
|
Instance functions[edit]
ActivateOverlay[edit]
simulated function ActivateOverlay (bool bActive)
Overrides: Vehicle.ActivateOverlay