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UE2:ONSMortarShell (UT2004)

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UT2004 Object >> Actor >> Projectile >> ONSMortarShell
Package: 
OnslaughtBP
Direct subclasses:
ONSMortarCamera, ONSArtilleryShellSmall


Properties[edit]

AirExplosionEffectClass[edit]

Type: class<Emitter>


Default value: Class'Onslaught.ONSSmallVehicleExplosionEffect'

bExploded[edit]

Type: bool


ExplosionEffectClass[edit]

Type: class<Emitter>


Default value: Class'OnslaughtBP.ONSArtilleryGroundExplosion'

Glow[edit]

Type: Actor


trail[edit]

Type: xEmitter


Default values[edit]

Property Value
AmbientGlow 100
AmbientSound Sound'ONSBPSounds.Artillery.ShellAmbient'
bIgnoreTerminalVelocity True
bNetTemporary False
bOrientToVelocity True
bProjTarget True
CullDistance 10000.0
Damage 250.0
DamageRadius 660.0
DrawScale 2.5
DrawType DT_StaticMesh
ExplosionDecal Class'XEffects.ShockAltDecal'
ForceRadius 60.0
ForceScale 5.0
ForceType FT_Constant
LifeSpan 8.0
MaxSpeed 4000.0
MomentumTransfer 575000.0
MyDamageType Class'OnslaughtBP.DamTypeArtilleryShell'
Physics PHYS_Falling
SoundRadius 100.0
SoundVolume 255
Speed 4000.0
StaticMesh StaticMesh'ONS-BPJW1.LargeShell'

Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: Actor.Destroyed


HitWall[edit]

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Projectile.HitWall


Landed[edit]

simulated event Landed (Object.Vector HitNormal)

Overrides: Actor.Landed


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Projectile.PostBeginPlay


TakeDamage[edit]

event TakeDamage (int Damage, Pawn EventInstigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageTypeDamageType)

Overrides: Actor.TakeDamage


Timer[edit]

simulated event Timer ()

Overrides: Actor.Timer


Other instance functions[edit]

Explode[edit]

simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Projectile.Explode


ExplodeInAir[edit]

simulated function ExplodeInAir ()


ProcessTouch[edit]

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch


SpawnEffects[edit]

simulated function SpawnEffects (Object.Vector HitLocation, Object.Vector HitNormal)


StartTimer[edit]

simulated function StartTimer (float Fuse)