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UE2:ONSPRVSideGunPawn (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Pawn >> Vehicle >> ONSWeaponPawn >> ONSPRVSideGunPawn |
- Package:
- Onslaught
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Default values[edit]
Property | Value | ||||||||
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DriverDamageMult | 0.4 | ||||||||
EntryPosition |
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EntryRadius | 170.0 | ||||||||
ExitPositions[0] |
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ExitPositions[1] |
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ExitPositions[2] |
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ExitPositions[3] |
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FPCamPos |
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GunClass | Class'Onslaught.ONSPRVSideGun' | ||||||||
TPCamDistance | 150.0 | ||||||||
TPCamLookat |
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VehicleNameString | "HellBender Side Turret" | ||||||||
VehiclePositionString | "in a HellBender's side turret" |
Instance functions[edit]
StopWeaponFiring[edit]
function bool StopWeaponFiring ()
Overrides: Vehicle.StopWeaponFiring