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UE2:ONSPRVSideGun (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- Onslaught
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Properties[edit]
BeamEffectClass[edit]
Type: class<ShockBeamEffect>
Default value: Class'XWeapons.ShockBeamEffect'
ComboTarget[edit]
Type: ONSSkyMine
MinAim[edit]
Type: float
Default value: 0.925
Default values[edit]
Property | Value | ||||||||
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AIInfo[0] |
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AIInfo[1] |
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AltFireForce | "PRVSideAltFire" | ||||||||
AltFireInterval | 0.75 | ||||||||
AltFireSoundClass | Sound'ONSVehicleSounds-S.PRV.PRVFire02' | ||||||||
bDoOffsetTrace | True | ||||||||
bInstantFire | True | ||||||||
bInstantRotation | True | ||||||||
BlueSkin | Shader'VMVehicles-TX.NEWprvGroup.newPRVshad' | ||||||||
CullDistance | 6000.0 | ||||||||
DamageMax | 25 | ||||||||
DamageMin | 25 | ||||||||
DamageType | Class'Onslaught.DamTypePRVLaser' | ||||||||
DrawScale | 0.8 | ||||||||
FireForce | "PRVSideFire" | ||||||||
FireInterval | 0.4 | ||||||||
FireSoundClass | Sound'ONSVehicleSounds-S.PRV.PRVFire01' | ||||||||
FlashEmitterClass | Class'Onslaught.ONSPRVSideGunMuzzleFlash' | ||||||||
GunnerAttachmentBone | 'SideGunnerLocation' | ||||||||
Mesh | Mesh'ONSWeapons-A.PRVsideGUN' | ||||||||
PitchBone | 'SIDEgunBARREL' | ||||||||
PitchDownLimit | 62500 | ||||||||
PitchUpLimit | 8000 | ||||||||
ProjectileClass | Class'Onslaught.ONSSkyMine' | ||||||||
RedSkin | Shader'VMVehicles-TX.NEWprvGroup.newPRVRedshad' | ||||||||
ShakeRotMag |
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ShakeRotRate |
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ShakeRotTime | 2.0 | ||||||||
WeaponFireAttachmentBone | 'Firepoint' | ||||||||
YawBone | 'SIDEgunBASE' |
Functions[edit]
Static functions[edit]
StaticPrecache[edit]
static function StaticPrecache (LevelInfo L)
Overrides: ONSWeapon.StaticPrecache
Instance functions[edit]
AdjustAim[edit]
function Object.Rotator AdjustAim (bool bAltFire)
Overrides: ONSWeapon.AdjustAim
BestMode[edit]
function byte BestMode ()
Overrides: ONSWeapon.BestMode
DoCombo[edit]
function DoCombo ()
Overrides: ONSWeapon.DoCombo
SetComboTarget[edit]
function SetComboTarget (ONSSkyMine S)
SpawnBeamEffect[edit]
function SpawnBeamEffect (Object.Vector Start, Object.Rotator Dir, Object.Vector HitLocation, Object.Vector HitNormal, int ReflectNum)
Overrides: ONSWeapon.SpawnBeamEffect
UpdatePrecacheMaterials[edit]
simulated function UpdatePrecacheMaterials ()
Overrides: Actor.UpdatePrecacheMaterials
States[edit]
InstantFireMode[edit]
InstantFireMode.ClientSpawnHitEffects[edit]
simulated event ClientSpawnHitEffects ()
Overrides: ONSWeapon.InstantFireMode.ClientSpawnHitEffects
InstantFireMode.AltFire[edit]
function AltFire (Controller C)
Overrides: ONSWeapon.InstantFireMode.AltFire
InstantFireMode.Fire[edit]
function Fire (Controller C)
Overrides: ONSWeapon.InstantFireMode.Fire
InstantFireMode.SpawnHitEffects[edit]
Overrides: ONSWeapon.InstantFireMode.SpawnHitEffects