UE2:ONSSkyMine (UT2004)

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UT2004 Object >> Actor >> Projectile >> ShockProjectile >> ONSSkyMine
Package:
Onslaught

null

Properties

bDoChainReaction

Type: bool


Default value: True

BeamEffectClass

Type: class<ShockBeamEffect>


Default value: Class'XWeapons.ShockBeamEffect'

ChainReactionDelay

Type: float


Default value: 0.25

MaxChainReactionDist

Type: float


Default value: 2500.0

OwnerGun

Type: ONSWeapon


ProjectileEffect

Type: Emitter


ProjectileEffectClass

Type: class<Emitter>


Default value: Class'XEffects.ShockBall'

Default values

Functions

Events

Destroyed

simulated event Destroyed ()

Overrides: ShockProjectile.Destroyed


PostBeginPlay

simulated event PostBeginPlay ()

Overrides: ShockProjectile.PostBeginPlay


PostNetBeginPlay

simulated event PostNetBeginPlay ()

Overrides: ShockProjectile.PostNetBeginPlay


TakeDamage

event TakeDamage (int Damage, Pawn EventInstigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageTypeDamageType)

Overrides: ShockProjectile.TakeDamage


Timer

event Timer ()

Overrides: ShockProjectile.Timer


Other instance functions

DestroyTrails

simulated function DestroyTrails ()

Overrides: ShockProjectile.DestroyTrails


SuperExplosion

function SuperExplosion ()

Overrides: ShockProjectile.SuperExplosion


States

WaitForCombo

WaitForCombo.Tick

event Tick (float DeltaTime)

Overrides: ShockProjectile.WaitForCombo.Tick