My program doesn't have bugs. It just develops random features.

UE2:ONSPRVSideGunPawn (UT2004)

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UT2004 Object >> Actor >> Pawn >> Vehicle >> ONSWeaponPawn >> ONSPRVSideGunPawn
Package: 
Onslaught


Default values

Property Value
DriverDamageMult 0.4
EntryPosition
Member Value
X 40.0
Y 50.0
Z -100.0
EntryRadius 170.0
ExitPositions[0]
Member Value
X 0.0
Y 165.0
Z 100.0
ExitPositions[1]
Member Value
X 0.0
Y -165.0
Z 100.0
ExitPositions[2]
Member Value
X 0.0
Y 165.0
Z -100.0
ExitPositions[3]
Member Value
X 0.0
Y -165.0
Z -100.0
FPCamPos
Member Value
X 0.0
Y 0.0
Z 20.0
GunClass Class'Onslaught.ONSPRVSideGun'
TPCamDistance 150.0
TPCamLookat
Member Value
X 0.0
Y 0.0
Z 50.0
VehicleNameString "HellBender Side Turret"
VehiclePositionString "in a HellBender's side turret"

Instance functions

StopWeaponFiring

function bool StopWeaponFiring ()

Overrides: Vehicle.StopWeaponFiring