Mostly Harmless

UE2:ONSPowerNodeEnergySphere (UT2004)

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UT2004 Object >> Actor >> ONSPowerNodeEnergySphere
Package: 
Onslaught


Properties[edit]

Property group 'ONSPowerNodeEnergySphere'[edit]

InducerRotationSpeed[edit]

Type: float


Default value: 0.5

Internal variables[edit]

BlueActiveSkins[edit]

Type: array<Material>


Default value, index 0: Texture'ONSstructureTextures.CoreGroup.PowerNodeTEX'

Default value, index 1: FinalBlend'ONSstructureTextures.CoreGroup.powerNodeUpperFLAREblueFinal'

Default value, index 2: FinalBlend'ONSstructureTextures.CoreBreachGroup.powerNodeBeamBlueFB'

Default value, index 3: FinalBlend'ONSstructureTextures.CoreBreachGroup.powerNodeBlueFB'

BlueConstructingSkins[edit]

Type: array<Material>


Default value, index 0: FinalBlend'ONSstructureTextures.CoreConstructionBlue'

Default value, index 1: FinalBlend'ONSstructureTextures.CoreGroup.InvisibleFinal'

Default value, index 2: FinalBlend'ONSstructureTextures.CoreGroup.InvisibleFinal'

Default value, index 3: FinalBlend'ONSstructureTextures.CoreGroup.InvisibleFinal'

InducerRotation[edit]

Type: Object.Rotator


PowerNode[edit]

Type: ONSPowerNode


RedActiveSkins[edit]

Type: array<Material>


Default value, index 0: Texture'ONSstructureTextures.CoreGroup.PowerNodeTEX'

Default value, index 1: FinalBlend'ONSstructureTextures.CoreGroup.powerNodeUpperFLAREredFinal'

Default value, index 2: FinalBlend'ONSstructureTextures.CoreBreachGroup.powerNodeBeamRedFB'

Default value, index 3: FinalBlend'ONSstructureTextures.CoreBreachGroup.powerNodeRedFB'

RedConstructingSkins[edit]

Type: array<Material>


Default value, index 0: FinalBlend'ONSstructureTextures.CoreConstructionRed'

Default value, index 1: FinalBlend'ONSstructureTextures.CoreGroup.InvisibleFinal'

Default value, index 2: FinalBlend'ONSstructureTextures.CoreGroup.InvisibleFinal'

Default value, index 3: FinalBlend'ONSstructureTextures.CoreGroup.InvisibleFinal'

Default values[edit]

Property Value
bBlockActors True
bCollideActors True
bCollideWorld True
bHidden True
bIgnoreEncroachers True
bProjTarget True
bUseCylinderCollision True
CollisionHeight 75.0
CollisionRadius 90.0
DrawType DT_Mesh
Mesh SkeletalMesh'ONSWeapons-A.PowerNode'
RemoteRole ROLE_None

Functions[edit]

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


SetInitialState[edit]

event SetInitialState ()

Overrides: Actor.SetInitialState


TakeDamage[edit]

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: Actor.TakeDamage


Tick[edit]

simulated event Tick (float DT)

Overrides: Actor.Tick


Other instance functions[edit]

TeamLink[edit]

simulated function bool TeamLink (int TeamNum)

Overrides: Actor.TeamLink


UpdatePrecacheMaterials[edit]

simulated function UpdatePrecacheMaterials ()

Overrides: Actor.UpdatePrecacheMaterials