Mostly Harmless
UE2:ONSPowerNodeEnergySphere (UT2004)
Contents
- Package:
- Onslaught
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Properties[edit]
Property group 'ONSPowerNodeEnergySphere'[edit]
InducerRotationSpeed[edit]
Type: float
Default value: 0.5
Internal variables[edit]
BlueActiveSkins[edit]
Default value, index 0: Texture'ONSstructureTextures.CoreGroup.PowerNodeTEX'
Default value, index 1: FinalBlend'ONSstructureTextures.CoreGroup.powerNodeUpperFLAREblueFinal'
Default value, index 2: FinalBlend'ONSstructureTextures.CoreBreachGroup.powerNodeBeamBlueFB'
Default value, index 3: FinalBlend'ONSstructureTextures.CoreBreachGroup.powerNodeBlueFB'
BlueConstructingSkins[edit]
Default value, index 0: FinalBlend'ONSstructureTextures.CoreConstructionBlue'
Default value, index 1: FinalBlend'ONSstructureTextures.CoreGroup.InvisibleFinal'
Default value, index 2: FinalBlend'ONSstructureTextures.CoreGroup.InvisibleFinal'
Default value, index 3: FinalBlend'ONSstructureTextures.CoreGroup.InvisibleFinal'
InducerRotation[edit]
Type: Object.Rotator
PowerNode[edit]
Type: ONSPowerNode
RedActiveSkins[edit]
Default value, index 0: Texture'ONSstructureTextures.CoreGroup.PowerNodeTEX'
Default value, index 1: FinalBlend'ONSstructureTextures.CoreGroup.powerNodeUpperFLAREredFinal'
Default value, index 2: FinalBlend'ONSstructureTextures.CoreBreachGroup.powerNodeBeamRedFB'
Default value, index 3: FinalBlend'ONSstructureTextures.CoreBreachGroup.powerNodeRedFB'
RedConstructingSkins[edit]
Default value, index 0: FinalBlend'ONSstructureTextures.CoreConstructionRed'
Default value, index 1: FinalBlend'ONSstructureTextures.CoreGroup.InvisibleFinal'
Default value, index 2: FinalBlend'ONSstructureTextures.CoreGroup.InvisibleFinal'
Default value, index 3: FinalBlend'ONSstructureTextures.CoreGroup.InvisibleFinal'
Default values[edit]
Property | Value |
---|---|
bBlockActors | True |
bCollideActors | True |
bCollideWorld | True |
bHidden | True |
bIgnoreEncroachers | True |
bProjTarget | True |
bUseCylinderCollision | True |
CollisionHeight | 75.0 |
CollisionRadius | 90.0 |
DrawType | DT_Mesh |
Mesh | SkeletalMesh'ONSWeapons-A.PowerNode' |
RemoteRole | ROLE_None |
Functions[edit]
Events[edit]
PostBeginPlay[edit]
Overrides: Actor.PostBeginPlay
SetInitialState[edit]
Overrides: Actor.SetInitialState
TakeDamage[edit]
Overrides: Actor.TakeDamage
Tick[edit]
Overrides: Actor.Tick
Other instance functions[edit]
TeamLink[edit]
Overrides: Actor.TeamLink
UpdatePrecacheMaterials[edit]
Overrides: Actor.UpdatePrecacheMaterials