My program doesn't have bugs. It just develops random features.
UE2:ONSPowerNodeEnergySphere (UT2004)
Contents
- Package:
- Onslaught
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties
Property group 'ONSPowerNodeEnergySphere'
InducerRotationSpeed
Type: float
Default value: 0.5
Internal variables
BlueActiveSkins
Default value, index 0: Texture'ONSstructureTextures.CoreGroup.PowerNodeTEX'
Default value, index 1: FinalBlend'ONSstructureTextures.CoreGroup.powerNodeUpperFLAREblueFinal'
Default value, index 2: FinalBlend'ONSstructureTextures.CoreBreachGroup.powerNodeBeamBlueFB'
Default value, index 3: FinalBlend'ONSstructureTextures.CoreBreachGroup.powerNodeBlueFB'
BlueConstructingSkins
Default value, index 0: FinalBlend'ONSstructureTextures.CoreConstructionBlue'
Default value, index 1: FinalBlend'ONSstructureTextures.CoreGroup.InvisibleFinal'
Default value, index 2: FinalBlend'ONSstructureTextures.CoreGroup.InvisibleFinal'
Default value, index 3: FinalBlend'ONSstructureTextures.CoreGroup.InvisibleFinal'
InducerRotation
Type: Object.Rotator
PowerNode
Type: ONSPowerNode
RedActiveSkins
Default value, index 0: Texture'ONSstructureTextures.CoreGroup.PowerNodeTEX'
Default value, index 1: FinalBlend'ONSstructureTextures.CoreGroup.powerNodeUpperFLAREredFinal'
Default value, index 2: FinalBlend'ONSstructureTextures.CoreBreachGroup.powerNodeBeamRedFB'
Default value, index 3: FinalBlend'ONSstructureTextures.CoreBreachGroup.powerNodeRedFB'
RedConstructingSkins
Default value, index 0: FinalBlend'ONSstructureTextures.CoreConstructionRed'
Default value, index 1: FinalBlend'ONSstructureTextures.CoreGroup.InvisibleFinal'
Default value, index 2: FinalBlend'ONSstructureTextures.CoreGroup.InvisibleFinal'
Default value, index 3: FinalBlend'ONSstructureTextures.CoreGroup.InvisibleFinal'
Default values
Property | Value |
---|---|
bBlockActors | True |
bCollideActors | True |
bCollideWorld | True |
bHidden | True |
bIgnoreEncroachers | True |
bProjTarget | True |
bUseCylinderCollision | True |
CollisionHeight | 75.0 |
CollisionRadius | 90.0 |
DrawType | DT_Mesh |
Mesh | SkeletalMesh'ONSWeapons-A.PowerNode' |
RemoteRole | ROLE_None |
Functions
Events
PostBeginPlay
Overrides: Actor.PostBeginPlay
SetInitialState
Overrides: Actor.SetInitialState
TakeDamage
Overrides: Actor.TakeDamage
Tick
Overrides: Actor.Tick
Other instance functions
TeamLink
Overrides: Actor.TeamLink
UpdatePrecacheMaterials
Overrides: Actor.UpdatePrecacheMaterials