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UE2:ONSShockTankCannon (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- OnslaughtBP
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Properties
Property group 'ONSShockTankCannon'
MaxDelayTime
Type: float
Default value: 2.0
MaxShieldHealth
Type: float
Default value: 2000.0
ShieldRechargeRate
Type: float
Default value: 400.0
Internal variables
bLastShieldActive
Type: bool
bPutShieldUp
Type: bool
bShieldActive
Type: bool
CurrentDelayTime
Type: float
CurrentRechargeTime
Type: float
CurrentShieldHealth
Type: float
Default value: 800.0
LastShieldHitCount
Type: byte
LastShieldHitTime
Type: float
ShieldHitCount
Type: byte
ShockShield
Type: ONSShockTankShield
Default values
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
AIInfo[0] |
|
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AIInfo[1] |
|
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bForceSkelUpdate | True | ||||||||||
BlueSkin | Texture'ONSBPTextures.Skins.PaladinGreen' | ||||||||||
bNetNotify | True | ||||||||||
bShowChargingBar | True | ||||||||||
DrawScale | 0.8 | ||||||||||
EffectEmitterClass | Class'OnslaughtBP.ONSShockTankMuzzleFlash' | ||||||||||
FireInterval | 2.35 | ||||||||||
FireSoundClass | Sound'ONSBPSounds.ShockTank.ShockBallFire' | ||||||||||
Mesh | Mesh'ONSBPAnimations.ShockTankCannonMesh' | ||||||||||
PitchBone | 'TurretAttach' | ||||||||||
PitchDownLimit | 58000 | ||||||||||
PitchUpLimit | 18000 | ||||||||||
ProjectileClass | Class'OnslaughtBP.ONSShockTankProjectile' | ||||||||||
RedSkin | Texture'ONSBPTextures.Skins.PaladinTan' | ||||||||||
RotateSound | Sound'ONSBPSounds.ShockTank.TurretHorizontal' | ||||||||||
RotationsPerSecond | 0.18 | ||||||||||
WeaponFireAttachmentBone | 'FirePoint' | ||||||||||
YawBone | '8WheelerTop' |
Functions
Events
AttemptFire
Overrides: ONSWeapon.AttemptFire
Destroyed
simulated event Destroyed ()
Overrides: ONSWeapon.Destroyed
OwnerEffects
simulated event OwnerEffects ()
Overrides: ONSWeapon.OwnerEffects
PostNetBeginPlay
simulated event PostNetBeginPlay ()
Overrides: ONSWeapon.PostNetBeginPlay
PostNetReceive
simulated event PostNetReceive ()
Overrides: Actor.PostNetReceive
Tick
simulated event Tick (float DT)
Overrides: Actor.Tick
Timer
event Timer ()
Overrides: Actor.Timer
Other instance functions
ActivateShield
simulated function ActivateShield ()
BestMode
function byte BestMode ()
Overrides: ONSWeapon.BestMode
CeaseAltFire
function CeaseAltFire ()
ChargeBar
simulated function float ChargeBar ()
Overrides: ONSWeapon.ChargeBar
DeactivateShield
simulated function DeactivateShield ()
HurtRadius
simulated function HurtRadius (float DamageAmount, float DamageRadius, class<DamageType> DamageType, float Momentum, Object.Vector HitLocation)
Overrides: Actor.HurtRadius
NotifyShieldHit
ProximityExplosion
function ProximityExplosion ()
ShieldAgainstIncoming
function ShieldAgainstIncoming (optional Projectile P)