My program doesn't have bugs. It just develops random features.

UE2:ONSTankSecondaryTurretPawn (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> Actor >> Pawn >> Vehicle >> ONSWeaponPawn >> ONSTankSecondaryTurretPawn
Package: 
Onslaught
Direct subclass:
ONSTankSecondaryTurretPawn_IonPlasma

null

Default values

Property Value
bDrawDriverInTP False
bHasAltFire False
CameraBone 'Object02'
DrivePos
Member Value
X 0.0
Y 0.0
Z 130.0
DriverDamageMult 0.0
EntryRadius 130.0
ExitPositions[0]
Member Value
X 0.0
Y -200.0
Z 100.0
ExitPositions[1]
Member Value
X 0.0
Y 200.0
Z 100.0
FPCamPos
Member Value
X 0.0
Y 0.0
Z 0.0
FPCamViewOffset
Member Value
X 10.0
Y 0.0
Z 30.0
GunClass Class'Onslaught.ONSTankSecondaryTurret'
TPCamDistance 300.0
TPCamLookat
Member Value
X -25.0
Y 0.0
Z 0.0
TPCamWorldOffset
Member Value
X 0.0
Y 0.0
Z 120.0
VehicleNameString "Goliath Minigun Turret"
VehiclePositionString "in a Goliath turret"

Instance functions

AltFire

function AltFire (optional float F)

Overrides: ONSWeaponPawn.AltFire


ClientKDriverLeave

simulated function ClientKDriverLeave (PlayerController PC)

Overrides: ONSWeaponPawn.ClientKDriverLeave


ClientVehicleCeaseFire

function ClientVehicleCeaseFire (bool bWasAltFire)

Overrides: ONSWeaponPawn.ClientVehicleCeaseFire


ShouldTargetMissile

function ShouldTargetMissile (Projectile P)

Overrides: Vehicle.ShouldTargetMissile