My program doesn't have bugs. It just develops random features.
UE2:ONSTankSecondaryTurretPawn (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Pawn >> Vehicle >> ONSWeaponPawn >> ONSTankSecondaryTurretPawn |
- Package:
- Onslaught
- Direct subclass:
- ONSTankSecondaryTurretPawn_IonPlasma
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Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bDrawDriverInTP | False | ||||||||
bHasAltFire | False | ||||||||
CameraBone | 'Object02' | ||||||||
DrivePos |
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DriverDamageMult | 0.0 | ||||||||
EntryRadius | 130.0 | ||||||||
ExitPositions[0] |
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ExitPositions[1] |
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FPCamPos |
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FPCamViewOffset |
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GunClass | Class'Onslaught.ONSTankSecondaryTurret' | ||||||||
TPCamDistance | 300.0 | ||||||||
TPCamLookat |
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TPCamWorldOffset |
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VehicleNameString | "Goliath Minigun Turret" | ||||||||
VehiclePositionString | "in a Goliath turret" |
Instance functions
AltFire
function AltFire (optional float F)
Overrides: ONSWeaponPawn.AltFire
ClientKDriverLeave
simulated function ClientKDriverLeave (PlayerController PC)
Overrides: ONSWeaponPawn.ClientKDriverLeave
ClientVehicleCeaseFire
function ClientVehicleCeaseFire (bool bWasAltFire)
Overrides: ONSWeaponPawn.ClientVehicleCeaseFire
ShouldTargetMissile
function ShouldTargetMissile (Projectile P)
Overrides: Vehicle.ShouldTargetMissile