Always snap to grid
UE2:ONSTankSecondaryTurret (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- Onslaught
- Direct subclass:
- ONSTankSecondaryTurret_IonPlasma
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Properties[edit]
Property group 'ONSTankSecondaryTurret'[edit]
mTracer[edit]
Type: Emitter
Modifiers: editinline
mTracerInterval[edit]
Type: float
Default value: 0.06
mTracerMinDistance[edit]
Type: float
mTracerPullback[edit]
Type: float
Default value: 150.0
mTracerSpeed[edit]
Type: float
Default value: 15000.0
Internal variables[edit]
mLastTracerTime[edit]
Type: float
mTracerClass[edit]
Default value: Class'XEffects.NewTracer'
Default values[edit]
Functions[edit]
Static functions[edit]
StaticPrecache[edit]
static function StaticPrecache (LevelInfo L)
Overrides: ONSWeapon.StaticPrecache
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: ONSWeapon.Destroyed
FlashMuzzleFlash[edit]
simulated event FlashMuzzleFlash ()
Overrides: ONSWeapon.FlashMuzzleFlash
Other instance functions[edit]
BestMode[edit]
function byte BestMode ()
Overrides: ONSWeapon.BestMode
UpdatePrecacheMaterials[edit]
simulated function UpdatePrecacheMaterials ()
Overrides: Actor.UpdatePrecacheMaterials
UpdateTracer[edit]
simulated function UpdateTracer ()