Always snap to grid
UE2:Object operators (U2XMP)
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Object (operators) |
Contents
- 1 Operators
- 1.1 !bool
- 1.2 !float
- 1.3 !int
- 1.4 !name
- 1.5 !Object
- 1.6 !rotator
- 1.7 !string
- 1.8 !vector
- 1.9 ++byte
- 1.10 ++int
- 1.11 -float
- 1.12 -int
- 1.13 -range
- 1.14 -vector
- 1.15 --byte
- 1.16 --int
- 1.17 ~ComponentHandle
- 1.18 ~int
- 1.19 ~ParticleHandle
- 1.20 byte++
- 1.21 int++
- 1.22 byte--
- 1.23 int--
- 1.24 bool?
- 1.25 float?
- 1.26 int?
- 1.27 name?
- 1.28 Object?
- 1.29 rotator?
- 1.30 string?
- 1.31 vector?
- 1.32 float @= range
- 1.33 float ** float
- 1.34 float * float
- 1.35 float * range
- 1.36 float * rotator
- 1.37 float * vector
- 1.38 int * int
- 1.39 range * float
- 1.40 range * range
- 1.41 rotator * float
- 1.42 vector * float
- 1.43 vector * vector
- 1.44 float / float
- 1.45 float / range
- 1.46 int / int
- 1.47 range / float
- 1.48 rotator / float
- 1.49 vector / float
- 1.50 vector Cross vector
- 1.51 vector Dot vector
- 1.52 float % float
- 1.53 float + float
- 1.54 int + int
- 1.55 range + range
- 1.56 rotator + rotator
- 1.57 vector + vector
- 1.58 float - float
- 1.59 int - int
- 1.60 range - range
- 1.61 rotator - rotator
- 1.62 vector - vector
- 1.63 int << int
- 1.64 vector << rotator
- 1.65 int >> int
- 1.66 vector >> rotator
- 1.67 int >>> int
- 1.68 float < float
- 1.69 int < int
- 1.70 string < string
- 1.71 float <= float
- 1.72 int <= int
- 1.73 string <= string
- 1.74 bool == bool
- 1.75 float == float
- 1.76 int == int
- 1.77 name == name
- 1.78 Object == Object
- 1.79 range == range
- 1.80 rotator == rotator
- 1.81 string == string
- 1.82 vector == vector
- 1.83 float > float
- 1.84 int > int
- 1.85 string > string
- 1.86 float >= float
- 1.87 int >= int
- 1.88 string >= string
- 1.89 float ~= float
- 1.90 string ~= string
- 1.91 bool != bool
- 1.92 float != float
- 1.93 int != int
- 1.94 name != name
- 1.95 Object != Object
- 1.96 range != range
- 1.97 rotator != rotator
- 1.98 string != string
- 1.99 vector != vector
- 1.100 int & int
- 1.101 int ^ int
- 1.102 int | int
- 1.103 bool && bool
- 1.104 bool ^^ bool
- 1.105 bool || bool
- 1.106 byte *= byte
- 1.107 float *= float
- 1.108 int *= float
- 1.109 range *= float
- 1.110 range *= range
- 1.111 rotator *= float
- 1.112 vector *= float
- 1.113 vector *= vector
- 1.114 byte += byte
- 1.115 float += float
- 1.116 int += int
- 1.117 range += range
- 1.118 rotator += rotator
- 1.119 vector += vector
- 1.120 byte -= byte
- 1.121 float -= float
- 1.122 int -= int
- 1.123 range -= range
- 1.124 rotator -= rotator
- 1.125 vector -= vector
- 1.126 byte /= byte
- 1.127 float /= float
- 1.128 int /= float
- 1.129 range /= float
- 1.130 rotator /= float
- 1.131 vector /= float
- 1.132 string $ string
- 1.133 string @ string
- Object operators in other games:
- RTNP, U1, UT, U2, UE2Runtime, UT2003, UT2004, UT3, UDK
- Other member categories for this class:
- static native functions, structs
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Operators[edit]
!bool[edit]
!float[edit]
!int[edit]
!name[edit]
!Object[edit]
!rotator[edit]
!string[edit]
!vector[edit]
++byte[edit]
++int[edit]
-float[edit]
-int[edit]
-range[edit]
-vector[edit]
--byte[edit]
--int[edit]
~ComponentHandle[edit]
static final preoperator bool ~ (ComponentHandle A)
~int[edit]
~ParticleHandle[edit]
static final preoperator bool ~ (ParticleHandle A)
byte++[edit]
int++[edit]
byte--[edit]
int--[edit]
bool?[edit]
float?[edit]
int?[edit]
name?[edit]
Object?[edit]
rotator?[edit]
string?[edit]
vector?[edit]
float @= range[edit]
{{{1}}}
float ** float[edit]
float * float[edit]
float * range[edit]
float * rotator[edit]
float * vector[edit]
int * int[edit]
range * float[edit]
range * range[edit]
rotator * float[edit]
vector * float[edit]
vector * vector[edit]
float / float[edit]
float / range[edit]
int / int[edit]
range / float[edit]
rotator / float[edit]
vector / float[edit]
vector Cross vector[edit]
vector Dot vector[edit]
float % float[edit]
float + float[edit]
int + int[edit]
range + range[edit]
rotator + rotator[edit]
vector + vector[edit]
float - float[edit]
int - int[edit]
range - range[edit]
rotator - rotator[edit]
vector - vector[edit]
int << int[edit]
vector << rotator[edit]
int >> int[edit]
vector >> rotator[edit]
int >>> int[edit]
float < float[edit]
int < int[edit]
string < string[edit]
float <= float[edit]
{{{1}}}
int <= int[edit]
{{{1}}}
string <= string[edit]
{{{1}}}
bool == bool[edit]
{{{1}}}
float == float[edit]
{{{1}}}
int == int[edit]
{{{1}}}
name == name[edit]
{{{1}}}
Object == Object[edit]
{{{1}}}
range == range[edit]
{{{1}}}
rotator == rotator[edit]
{{{1}}}
string == string[edit]
{{{1}}}
vector == vector[edit]
{{{1}}}
float > float[edit]
int > int[edit]
string > string[edit]
float >= float[edit]
{{{1}}}
int >= int[edit]
{{{1}}}
string >= string[edit]
{{{1}}}
float ~= float[edit]
{{{1}}}
string ~= string[edit]
{{{1}}}
bool != bool[edit]
{{{1}}}
float != float[edit]
{{{1}}}
int != int[edit]
{{{1}}}
name != name[edit]
{{{1}}}
Object != Object[edit]
{{{1}}}
range != range[edit]
{{{1}}}
rotator != rotator[edit]
{{{1}}}
string != string[edit]
{{{1}}}
vector != vector[edit]
{{{1}}}
int & int[edit]
int ^ int[edit]
int | int[edit]
native(158) static final operator(28) int
bool && bool[edit]
bool ^^ bool[edit]
bool || bool[edit]
native(132) static final operator(32) bool
byte *= byte[edit]
{{{1}}}
float *= float[edit]
{{{1}}}
int *= float[edit]
{{{1}}}
range *= float[edit]
{{{1}}}
range *= range[edit]
{{{1}}}
rotator *= float[edit]
{{{1}}}
vector *= float[edit]
{{{1}}}
vector *= vector[edit]
{{{1}}}
byte += byte[edit]
{{{1}}}
float += float[edit]
{{{1}}}
int += int[edit]
{{{1}}}
range += range[edit]
{{{1}}}
rotator += rotator[edit]
{{{1}}}
vector += vector[edit]
{{{1}}}
byte -= byte[edit]
{{{1}}}
float -= float[edit]
{{{1}}}
int -= int[edit]
{{{1}}}
range -= range[edit]
{{{1}}}
rotator -= rotator[edit]
{{{1}}}
vector -= vector[edit]
{{{1}}}
byte /= byte[edit]
{{{1}}}
float /= float[edit]
{{{1}}}
int /= float[edit]
{{{1}}}
range /= float[edit]
{{{1}}}
rotator /= float[edit]
{{{1}}}
vector /= float[edit]
{{{1}}}