I'm a doctor, not a mechanic
UE2:Object operators (UE2Runtime)
From Unreal Wiki, The Unreal Engine Documentation Site
Object (operators) |
Contents
- 1 Operators
- 1.1 !bool
- 1.2 ++byte
- 1.3 ++int
- 1.4 -float
- 1.5 -int
- 1.6 -vector
- 1.7 --byte
- 1.8 --int
- 1.9 ~int
- 1.10 byte++
- 1.11 int++
- 1.12 byte--
- 1.13 int--
- 1.14 float ** float
- 1.15 float * float
- 1.16 float * rotator
- 1.17 float * vector
- 1.18 int * int
- 1.19 rotator * float
- 1.20 vector * float
- 1.21 vector * vector
- 1.22 float / float
- 1.23 int / int
- 1.24 rotator / float
- 1.25 vector / float
- 1.26 vector Cross vector
- 1.27 vector Dot vector
- 1.28 float % float
- 1.29 float + float
- 1.30 int + int
- 1.31 rotator + rotator
- 1.32 vector + vector
- 1.33 float - float
- 1.34 int - int
- 1.35 rotator - rotator
- 1.36 vector - vector
- 1.37 int << int
- 1.38 vector << rotator
- 1.39 int >> int
- 1.40 vector >> rotator
- 1.41 int >>> int
- 1.42 float < float
- 1.43 int < int
- 1.44 string < string
- 1.45 float <= float
- 1.46 int <= int
- 1.47 string <= string
- 1.48 bool == bool
- 1.49 float == float
- 1.50 int == int
- 1.51 name == name
- 1.52 Object == Object
- 1.53 rotator == rotator
- 1.54 string == string
- 1.55 vector == vector
- 1.56 float > float
- 1.57 int > int
- 1.58 string > string
- 1.59 float >= float
- 1.60 int >= int
- 1.61 string >= string
- 1.62 int ClockwiseFrom int
- 1.63 float ~= float
- 1.64 string ~= string
- 1.65 bool != bool
- 1.66 float != float
- 1.67 int != int
- 1.68 name != name
- 1.69 Object != Object
- 1.70 rotator != rotator
- 1.71 string != string
- 1.72 vector != vector
- 1.73 int & int
- 1.74 int ^ int
- 1.75 int | int
- 1.76 bool && bool
- 1.77 bool ^^ bool
- 1.78 bool || bool
- 1.79 byte *= byte
- 1.80 float *= float
- 1.81 int *= float
- 1.82 rotator *= float
- 1.83 vector *= float
- 1.84 vector *= vector
- 1.85 byte += byte
- 1.86 float += float
- 1.87 int += int
- 1.88 rotator += rotator
- 1.89 vector += vector
- 1.90 byte -= byte
- 1.91 float -= float
- 1.92 int -= int
- 1.93 rotator -= rotator
- 1.94 vector -= vector
- 1.95 byte /= byte
- 1.96 float /= float
- 1.97 int /= float
- 1.98 rotator /= float
- 1.99 vector /= float
- 1.100 string $ string
- 1.101 string @ string
- Object operators in other games:
- RTNP, U1, UT, U2, U2XMP, UT2003, UT2004, UT3, UDK
- Other member categories for this class:
- static native functions, structs
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Operators[edit]
!bool[edit]
++byte[edit]
++int[edit]
-float[edit]
-int[edit]
-vector[edit]
--byte[edit]
--int[edit]
~int[edit]
byte++[edit]
int++[edit]
byte--[edit]
int--[edit]
float ** float[edit]
float * float[edit]
float * rotator[edit]
float * vector[edit]
int * int[edit]
rotator * float[edit]
vector * float[edit]
vector * vector[edit]
float / float[edit]
int / int[edit]
rotator / float[edit]
vector / float[edit]
vector Cross vector[edit]
vector Dot vector[edit]
float % float[edit]
float + float[edit]
int + int[edit]
rotator + rotator[edit]
vector + vector[edit]
float - float[edit]
int - int[edit]
rotator - rotator[edit]
vector - vector[edit]
int << int[edit]
vector << rotator[edit]
int >> int[edit]
vector >> rotator[edit]
int >>> int[edit]
float < float[edit]
int < int[edit]
string < string[edit]
float <= float[edit]
{{{1}}}
int <= int[edit]
{{{1}}}
string <= string[edit]
{{{1}}}
bool == bool[edit]
{{{1}}}
float == float[edit]
{{{1}}}
int == int[edit]
{{{1}}}
name == name[edit]
{{{1}}}
Object == Object[edit]
{{{1}}}
rotator == rotator[edit]
{{{1}}}
string == string[edit]
{{{1}}}
vector == vector[edit]
{{{1}}}
float > float[edit]
int > int[edit]
string > string[edit]
float >= float[edit]
{{{1}}}
int >= int[edit]
{{{1}}}
string >= string[edit]
{{{1}}}
int ClockwiseFrom int[edit]
float ~= float[edit]
{{{1}}}
string ~= string[edit]
{{{1}}}
bool != bool[edit]
{{{1}}}
float != float[edit]
{{{1}}}
int != int[edit]
{{{1}}}
name != name[edit]
{{{1}}}
Object != Object[edit]
{{{1}}}
rotator != rotator[edit]
{{{1}}}
string != string[edit]
{{{1}}}
vector != vector[edit]
{{{1}}}
int & int[edit]
int ^ int[edit]
int | int[edit]
native(158) static final operator(28) int
bool && bool[edit]
bool ^^ bool[edit]
bool || bool[edit]
native(132) static final operator(32) bool
byte *= byte[edit]
{{{1}}}
float *= float[edit]
{{{1}}}
int *= float[edit]
{{{1}}}
rotator *= float[edit]
{{{1}}}
vector *= float[edit]
{{{1}}}
vector *= vector[edit]
{{{1}}}
byte += byte[edit]
{{{1}}}
float += float[edit]
{{{1}}}
int += int[edit]
{{{1}}}
rotator += rotator[edit]
{{{1}}}
vector += vector[edit]
{{{1}}}
byte -= byte[edit]
{{{1}}}
float -= float[edit]
{{{1}}}
int -= int[edit]
{{{1}}}
rotator -= rotator[edit]
{{{1}}}
vector -= vector[edit]
{{{1}}}
byte /= byte[edit]
{{{1}}}
float /= float[edit]
{{{1}}}
int /= float[edit]
{{{1}}}
rotator /= float[edit]
{{{1}}}
vector /= float[edit]
{{{1}}}