Cogito, ergo sum
UE2:Object operators (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Object (operators) |
Contents
- 1 Operators
- 1.1 !bool
- 1.2 !ComponentHandle
- 1.3 !float
- 1.4 !int
- 1.5 !name
- 1.6 !Object
- 1.7 !ParticleHandle
- 1.8 !rotator
- 1.9 !string
- 1.10 !vector
- 1.11 ++byte
- 1.12 ++int
- 1.13 -float
- 1.14 -int
- 1.15 -range
- 1.16 -vector
- 1.17 --byte
- 1.18 --int
- 1.19 ~int
- 1.20 byte++
- 1.21 int++
- 1.22 byte--
- 1.23 int--
- 1.24 bool?
- 1.25 ComponentHandle?
- 1.26 float?
- 1.27 int?
- 1.28 name?
- 1.29 Object?
- 1.30 ParticleHandle?
- 1.31 rotator?
- 1.32 string?
- 1.33 vector?
- 1.34 float @= range
- 1.35 float ** float
- 1.36 float * float
- 1.37 float * range
- 1.38 float * rotator
- 1.39 float * vector
- 1.40 int * int
- 1.41 range * float
- 1.42 range * range
- 1.43 rotator * float
- 1.44 vector * float
- 1.45 vector * vector
- 1.46 float / float
- 1.47 float / range
- 1.48 int / int
- 1.49 range / float
- 1.50 rotator / float
- 1.51 vector / float
- 1.52 vector Cross vector
- 1.53 vector Dot vector
- 1.54 float % float
- 1.55 float + float
- 1.56 int + int
- 1.57 range + range
- 1.58 rotator + rotator
- 1.59 vector + vector
- 1.60 float - float
- 1.61 int - int
- 1.62 range - range
- 1.63 rotator - rotator
- 1.64 vector - vector
- 1.65 int << int
- 1.66 vector << rotator
- 1.67 int >> int
- 1.68 vector >> rotator
- 1.69 int >>> int
- 1.70 float < float
- 1.71 int < int
- 1.72 string < string
- 1.73 float <= float
- 1.74 int <= int
- 1.75 string <= string
- 1.76 bool == bool
- 1.77 float == float
- 1.78 int == int
- 1.79 name == name
- 1.80 Object == Object
- 1.81 range == range
- 1.82 rotator == rotator
- 1.83 string == string
- 1.84 vector == vector
- 1.85 float > float
- 1.86 int > int
- 1.87 string > string
- 1.88 float >= float
- 1.89 int >= int
- 1.90 string >= string
- 1.91 int ClockwiseFrom int
- 1.92 float ~= float
- 1.93 string ~= string
- 1.94 bool != bool
- 1.95 float != float
- 1.96 int != int
- 1.97 name != name
- 1.98 Object != Object
- 1.99 range != range
- 1.100 rotator != rotator
- 1.101 string != string
- 1.102 vector != vector
- 1.103 int & int
- 1.104 int ^ int
- 1.105 int | int
- 1.106 bool && bool
- 1.107 bool ^^ bool
- 1.108 bool || bool
- 1.109 byte *= byte
- 1.110 float *= float
- 1.111 int *= float
- 1.112 range *= float
- 1.113 range *= range
- 1.114 rotator *= float
- 1.115 vector *= float
- 1.116 vector *= vector
- 1.117 byte += byte
- 1.118 float += float
- 1.119 int += int
- 1.120 range += range
- 1.121 rotator += rotator
- 1.122 vector += vector
- 1.123 byte -= byte
- 1.124 float -= float
- 1.125 int -= int
- 1.126 range -= range
- 1.127 rotator -= rotator
- 1.128 vector -= vector
- 1.129 byte /= byte
- 1.130 float /= float
- 1.131 int /= float
- 1.132 range /= float
- 1.133 rotator /= float
- 1.134 vector /= float
- 1.135 string $ string
- 1.136 string @ string
- Object operators in other games:
- RTNP, U1, UT, U2XMP, UE2Runtime, UT2003, UT2004, UT3, UDK
- Other member categories for this class:
- static native functions, structs
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Operators[edit]
!bool[edit]
!ComponentHandle[edit]
static final preoperator bool ! (ComponentHandle A)
!float[edit]
!int[edit]
!name[edit]
!Object[edit]
!ParticleHandle[edit]
static final preoperator bool ! (ParticleHandle A)
!rotator[edit]
!string[edit]
!vector[edit]
++byte[edit]
++int[edit]
-float[edit]
-int[edit]
-range[edit]
-vector[edit]
--byte[edit]
--int[edit]
~int[edit]
byte++[edit]
int++[edit]
byte--[edit]
int--[edit]
bool?[edit]
ComponentHandle?[edit]
static final postoperator bool ? (ComponentHandle A)
float?[edit]
int?[edit]
name?[edit]
Object?[edit]
ParticleHandle?[edit]
static final postoperator bool ? (ParticleHandle A)
rotator?[edit]
string?[edit]
vector?[edit]
float @= range[edit]
{{{1}}}
float ** float[edit]
float * float[edit]
float * range[edit]
float * rotator[edit]
float * vector[edit]
int * int[edit]
range * float[edit]
range * range[edit]
rotator * float[edit]
vector * float[edit]
vector * vector[edit]
float / float[edit]
float / range[edit]
int / int[edit]
range / float[edit]
rotator / float[edit]
vector / float[edit]
vector Cross vector[edit]
vector Dot vector[edit]
float % float[edit]
float + float[edit]
int + int[edit]
range + range[edit]
rotator + rotator[edit]
vector + vector[edit]
float - float[edit]
int - int[edit]
range - range[edit]
rotator - rotator[edit]
vector - vector[edit]
int << int[edit]
vector << rotator[edit]
int >> int[edit]
vector >> rotator[edit]
int >>> int[edit]
float < float[edit]
int < int[edit]
string < string[edit]
float <= float[edit]
{{{1}}}
int <= int[edit]
{{{1}}}
string <= string[edit]
{{{1}}}
bool == bool[edit]
{{{1}}}
float == float[edit]
{{{1}}}
int == int[edit]
{{{1}}}
name == name[edit]
{{{1}}}
Object == Object[edit]
{{{1}}}
range == range[edit]
{{{1}}}
rotator == rotator[edit]
{{{1}}}
string == string[edit]
{{{1}}}
vector == vector[edit]
{{{1}}}
float > float[edit]
int > int[edit]
string > string[edit]
float >= float[edit]
{{{1}}}
int >= int[edit]
{{{1}}}
string >= string[edit]
{{{1}}}
int ClockwiseFrom int[edit]
float ~= float[edit]
{{{1}}}
string ~= string[edit]
{{{1}}}
bool != bool[edit]
{{{1}}}
float != float[edit]
{{{1}}}
int != int[edit]
{{{1}}}
name != name[edit]
{{{1}}}
Object != Object[edit]
{{{1}}}
range != range[edit]
{{{1}}}
rotator != rotator[edit]
{{{1}}}
string != string[edit]
{{{1}}}
vector != vector[edit]
{{{1}}}
int & int[edit]
int ^ int[edit]
int | int[edit]
native(158) static final operator(28) int
bool && bool[edit]
bool ^^ bool[edit]
bool || bool[edit]
native(132) static final operator(32) bool
byte *= byte[edit]
{{{1}}}
float *= float[edit]
{{{1}}}
int *= float[edit]
{{{1}}}
range *= float[edit]
{{{1}}}
range *= range[edit]
{{{1}}}
rotator *= float[edit]
{{{1}}}
vector *= float[edit]
{{{1}}}
vector *= vector[edit]
{{{1}}}
byte += byte[edit]
{{{1}}}
float += float[edit]
{{{1}}}
int += int[edit]
{{{1}}}
range += range[edit]
{{{1}}}
rotator += rotator[edit]
{{{1}}}
vector += vector[edit]
{{{1}}}
byte -= byte[edit]
{{{1}}}
float -= float[edit]
{{{1}}}
int -= int[edit]
{{{1}}}
range -= range[edit]
{{{1}}}
rotator -= rotator[edit]
{{{1}}}
vector -= vector[edit]
{{{1}}}
byte /= byte[edit]
{{{1}}}
float /= float[edit]
{{{1}}}
int /= float[edit]
{{{1}}}
range /= float[edit]
{{{1}}}
rotator /= float[edit]
{{{1}}}
vector /= float[edit]
{{{1}}}