Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:Object structs (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Object (structs) |
Contents
- 1 Structs
- 1.1 Alignment
- 1.2 BoundingVolume
- 1.3 Box
- 1.4 Color
- 1.5 ComponentHandle
- 1.6 CompressedPosition
- 1.7 Coords
- 1.8 Dimension
- 1.9 Guid
- 1.10 InterpCurve
- 1.11 InterpCurvePoint
- 1.12 Matrix
- 1.13 ParticleHandle
- 1.14 Plane
- 1.15 Point
- 1.16 Quat
- 1.17 Range
- 1.18 RangeVector
- 1.19 Rectangle
- 1.20 Rotator
- 1.21 Scale
- 1.22 Vector
- Object structs in other games:
- RTNP, U1, UT, U2XMP, UE2Runtime, UT2003, UT2004, UT3, UDK
- Other member categories for this class:
- operators, static native functions
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Structs[edit]
Alignment[edit]
- EAlignment XAxis
- EAlignment YAxis
BoundingVolume[edit]
Extends: Box
- Plane Sphere
Box[edit]
Color[edit]
ComponentHandle[edit]
- int buffer
CompressedPosition[edit]
Coords[edit]
Dimension[edit]
Guid[edit]
InterpCurve[edit]
- array<InterpCurvePoint> Points
InterpCurvePoint[edit]
Matrix[edit]
ParticleHandle[edit]
- int buffer
Plane[edit]
Extends: Vector
- float W
Point[edit]
Quat[edit]
Range[edit]
RangeVector[edit]
Rectangle[edit]
Rotator[edit]
Scale[edit]
- Vector Scale
- float SheerRate
- ESheerAxis SheerAxis