Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:PROJ_TurretSkaarjPlasma (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> PROJ_TurretSkaarjPlasma |
- Package:
- UT2k4AssaultFull
- Direct subclass:
- PROJ_TurretSkaarjPlasma_Red
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
PROJ_TurretSkaarjPlasma Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved
Properties[edit]
FX[edit]
Type: Emitter
FX_Impact[edit]
Type: FX_PlasmaImpact
PlasmaClass[edit]
Default value: Class'UT2k4AssaultFull.FX_SpaceFighter_SkaarjPlasma'
Default values[edit]
Property | Value |
---|---|
AmbientSound | Sound'WeaponSounds.ShockRifle.LinkGunProjectile' |
Damage | 45.0 |
DrawType | DT_None |
ForceRadius | 30.0 |
ForceScale | 5.0 |
ForceType | FT_Constant |
LifeSpan | 1.4 |
MaxSpeed | 100000.0 |
MomentumTransfer | 5000.0 |
MyDamageType | Class'UT2k4AssaultFull.DamTypeBallTurretPlasma' |
SoundRadius | 50.0 |
SoundVolume | 255 |
Speed | 8000.0 |
Functions[edit]
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: Actor.Destroyed
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Projectile.PostBeginPlay
PostNetBeginPlay[edit]
simulated event PostNetBeginPlay ()
Overrides: Actor.PostNetBeginPlay
Other instance functions[edit]
Explode[edit]
simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Projectile.Explode
ProcessTouch[edit]
simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch
SetupProjectile[edit]
simulated function SetupProjectile ()
SpawnExplodeFX[edit]
simulated function SpawnExplodeFX (Object.Vector HitLocation, Object.Vector HitNormal)