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UE2:PROJ_TurretSkaarjPlasma (UT2004)
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Object >> Actor >> Projectile >> PROJ_TurretSkaarjPlasma |
- Package:
- UT2k4AssaultFull
- Direct subclass:
- PROJ_TurretSkaarjPlasma_Red
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PROJ_TurretSkaarjPlasma Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved
Properties
FX
Type: Emitter
FX_Impact
Type: FX_PlasmaImpact
PlasmaClass
Default value: Class'UT2k4AssaultFull.FX_SpaceFighter_SkaarjPlasma'
Default values
Property | Value |
---|---|
AmbientSound | Sound'WeaponSounds.ShockRifle.LinkGunProjectile' |
Damage | 45.0 |
DrawType | DT_None |
ForceRadius | 30.0 |
ForceScale | 5.0 |
ForceType | FT_Constant |
LifeSpan | 1.4 |
MaxSpeed | 100000.0 |
MomentumTransfer | 5000.0 |
MyDamageType | Class'UT2k4AssaultFull.DamTypeBallTurretPlasma' |
SoundRadius | 50.0 |
SoundVolume | 255 |
Speed | 8000.0 |
Functions
Events
Destroyed
simulated event Destroyed ()
Overrides: Actor.Destroyed
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Projectile.PostBeginPlay
PostNetBeginPlay
simulated event PostNetBeginPlay ()
Overrides: Actor.PostNetBeginPlay
Other instance functions
Explode
simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Projectile.Explode
ProcessTouch
simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch
SetupProjectile
simulated function SetupProjectile ()
SpawnExplodeFX
simulated function SpawnExplodeFX (Object.Vector HitLocation, Object.Vector HitNormal)