There is no spoon

UE2:PROJ_TurretSkaarjPlasma (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> Actor >> Projectile >> PROJ_TurretSkaarjPlasma
Package: 
UT2k4AssaultFull
Direct subclass:
PROJ_TurretSkaarjPlasma_Red

PROJ_TurretSkaarjPlasma Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved

Properties

FX

Type: Emitter


FX_Impact

Type: FX_PlasmaImpact


PlasmaClass

Type: class<Emitter>


Default value: Class'UT2k4AssaultFull.FX_SpaceFighter_SkaarjPlasma'

Default values

Property Value
AmbientSound Sound'WeaponSounds.ShockRifle.LinkGunProjectile'
Damage 45.0
DrawType DT_None
ForceRadius 30.0
ForceScale 5.0
ForceType FT_Constant
LifeSpan 1.4
MaxSpeed 100000.0
MomentumTransfer 5000.0
MyDamageType Class'UT2k4AssaultFull.DamTypeBallTurretPlasma'
SoundRadius 50.0
SoundVolume 255
Speed 8000.0

Functions

Events

Destroyed

simulated event Destroyed ()

Overrides: Actor.Destroyed


PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Projectile.PostBeginPlay


PostNetBeginPlay

simulated event PostNetBeginPlay ()

Overrides: Actor.PostNetBeginPlay


Other instance functions

Explode

simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Projectile.Explode


ProcessTouch

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch


SetupProjectile

simulated function SetupProjectile ()


SpawnExplodeFX

simulated function SpawnExplodeFX (Object.Vector HitLocation, Object.Vector HitNormal)