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UE2:PlayerController internal variables (U2)
Object >> Actor >> Controller >> PlayerController (internal variables) |
Contents
- 1 Internal variables
- 1.1 aBaseX
- 1.2 aBaseY
- 1.3 aBaseZ
- 1.4 aForward
- 1.5 AimingHelp
- 1.6 aLookUp
- 1.7 aMouseX
- 1.8 aMouseY
- 1.9 AnnouncerLevel
- 1.10 AnnouncerVolume
- 1.11 aStrafe
- 1.12 aTurn
- 1.13 aUp
- 1.14 bAllActorsRelevant
- 1.15 bAlwaysLevel
- 1.16 bAlwaysMouseLook
- 1.17 bAutoSwitch
- 1.18 bAutoTaunt
- 1.19 bBadConnectionAlert
- 1.20 bBehindView
- 1.21 bBlockCloseCamera
- 1.22 bCameraPositionLocked
- 1.23 bCenterView
- 1.24 bCheatFlying
- 1.25 bClientDemo
- 1.26 bDoubleJump
- 1.27 bDynamicNetSpeed
- 1.28 bFixedCamera
- 1.29 bForcePrecache
- 1.30 bFreeCamera
- 1.31 bFreeLook
- 1.32 bFrozen
- 1.33 bIsTyping
- 1.34 bJumpStatus
- 1.35 bKeyboardLook
- 1.36 BlendedTargetViewRotation
- 1.37 bLook
- 1.38 bLookUpStairs
- 1.39 bNeverSwitchOnPickup
- 1.40 bNoAutoTaunts
- 1.41 bNoMatureLanguage
- 1.42 bNoVoiceMessages
- 1.43 bNoVoiceTaunts
- 1.44 bPendingDestroy
- 1.45 bPendingVote
- 1.46 bPressedJump
- 1.47 bRadarEnabled
- 1.48 bSetTurnRot
- 1.49 bShortConnectTimeOut
- 1.50 bSnapLevel
- 1.51 bSnapToLevel
- 1.52 bStrafe
- 1.53 bTurn180
- 1.54 bTurnToNearest
- 1.55 bUpdatePosition
- 1.56 bUpdating
- 1.57 bValidBehindCamera
- 1.58 bVehicleBehindView
- 1.59 bViewBot
- 1.60 bXAxis
- 1.61 bYAxis
- 1.62 bZeroRoll
- 1.63 bZooming
- 1.64 CameraDist
- 1.65 CameraEffects
- 1.66 CheatClass
- 1.67 CheatFlyingSpeed
- 1.68 CheatManager
- 1.69 ClientCap
- 1.70 ClientUpdateTime
- 1.71 ConstantGlowFog
- 1.72 ConstantGlowScale
- 1.73 CurrentDistanceFogEnd
- 1.74 CurrentTimeStamp
- 1.75 DeathFont
- 1.76 DefaultFOV
- 1.77 DemoViewer
- 1.78 DemoViewPitch
- 1.79 DemoViewYaw
- 1.80 DesiredFOV
- 1.81 DoubleClickDir
- 1.82 DrivenVehicle
- 1.83 DynamicPingThreshold
- 1.84 EnemyTurnSpeed
- 1.85 EntryTime
- 1.86 ExactPing
- 1.87 FailedPathStart
- 1.88 FixedLocation
- 1.89 FixedRotation
- 1.90 FlashFog
- 1.91 FlashScale
- 1.92 ForcePrecacheTime
- 1.93 FreeMoves
- 1.94 GameReplicationInfo
- 1.95 GroundPitch
- 1.96 InputClass
- 1.97 LastDistanceFogColor
- 1.98 LastDistanceFogEnd
- 1.99 LastDistanceFogStart
- 1.100 LastPingUpdate
- 1.101 LastPlaySound
- 1.102 LastPlaySpeech
- 1.103 LastUpdateTime
- 1.104 LastViewTargetActor
- 1.105 LastViewTargetActualDistance
- 1.106 LastViewTargetHitLocation
- 1.107 LastViewTargetHitNormal
- 1.108 LastViewTargetLocation
- 1.109 LastViewTargetRotation
- 1.110 LastViewTargetTime
- 1.111 LastViewTargetTraceDistance
- 1.112 LastZone
- 1.113 LoadingMusic
- 1.114 LocalMessageClass
- 1.115 MaxResponseTime
- 1.116 MaxTimeMargin
- 1.117 MessageFont
- 1.118 Misc1
- 1.119 Misc2
- 1.120 NextSpeedChange
- 1.121 NextTeamChangeTime
- 1.122 NoPauseMessage
- 1.123 OldCameraLoc
- 1.124 OldCameraRot
- 1.125 OldClientWeapon
- 1.126 OldFloor
- 1.127 OldPing
- 1.128 OrthoZoom
- 1.129 OwnCamera
- 1.130 PassengerNumber
- 1.131 PendingMove
- 1.132 Player
- 1.133 PlayerInput
- 1.134 PlayerSecurity
- 1.135 ProgressColor
- 1.136 ProgressMessage
- 1.137 ProgressTimeOut
- 1.138 QuickSaveString
- 1.139 RealViewTarget
- 1.140 RenderWorldToCamera
- 1.141 RendMap
- 1.142 RocketLockSound
- 1.143 SavedMoves
- 1.144 SavedPhysics
- 1.145 ServerOnlyStates
- 1.146 ServerTimeStamp
- 1.147 ShakeDuration
- 1.148 ShakeMagX
- 1.149 ShakeMagY
- 1.150 ShakeOffset
- 1.151 ShakePeriodX
- 1.152 ShakePeriodY
- 1.153 ShakeTime
- 1.154 ShowFlags
- 1.155 Song
- 1.156 SpectateSpeed
- 1.157 StatsPassword
- 1.158 StatsUsername
- 1.159 TargetEyeHeight
- 1.160 TargetViewRotation
- 1.161 TargetWeaponViewOffset
- 1.162 TempTurretRotation
- 1.163 TimeMargin
- 1.164 TimeSinceLastFogChange
- 1.165 Transition
- 1.166 TurnRot180
- 1.167 TurnTarget
- 1.168 UIAlpha
- 1.169 UseDistance
- 1.170 UseFixedVisibility
- 1.171 UseLatency
- 1.172 UseProjector
- 1.173 UseTarget
- 1.174 ViewingFrom
- 1.175 ViewTarget
- 1.176 VoteFailedMsg
- 1.177 WaitDelay
- 1.178 WeaponUpdate
- 1.179 ZoomLevel
- PlayerController internal variables in other games:
- UE2Runtime, UT2003, UT2004, UT3, UDK
- Other member categories for this class:
- exec functions, instance functions, states
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Internal variables
aBaseX
Type: float
Modifiers: input
aBaseY
Type: float
Modifiers: input
aBaseZ
Type: float
Modifiers: input
aForward
Type: float
Modifiers: input
AimingHelp
Type: float
Modifiers: globalconfig
aLookUp
Type: float
Modifiers: input
aMouseX
Type: float
Modifiers: input
aMouseY
Type: float
Modifiers: input
AnnouncerLevel
Type: byte
Modifiers: globalconfig
0=none, 1=no possession announcements, 2=all
AnnouncerVolume
Type: byte
Modifiers: globalconfig
1 to 4
Default value: 4
aStrafe
Type: float
Modifiers: input
aTurn
Type: float
Modifiers: input
aUp
Type: float
Modifiers: input
bAllActorsRelevant
Type: bool
Modifiers: const
used by UTTV. DO NOT SET THIS TRUE - it has a huge impact on network performance
bAlwaysLevel
Type: bool
Modifiers: globalconfig
bAlwaysMouseLook
Type: bool
Modifiers: globalconfig
Default value: True
bAutoSwitch
Type: bool
Modifiers: globalconfig
if true, switch to best weapon when out of ammo
Default value: True
bAutoTaunt
Type: bool
Modifiers: globalconfig
bBadConnectionAlert
Type: bool
bBehindView
Type: bool
Outside-the-player view.
bBlockCloseCamera
Type: bool
bCameraPositionLocked
Type: bool
bCenterView
Type: bool
bCheatFlying
Type: bool
instantly stop in flying mode
bClientDemo
Type: bool
bDoubleJump
Type: bool
bDynamicNetSpeed
Type: bool
Modifiers: globalconfig
Default value: True
bFixedCamera
Type: bool
used to fix camera in position (to view animations)
bForcePrecache
Type: bool
bFreeCamera
Type: bool
free camera when in behindview mode (for checking out player models and animations)
bFreeLook
Type: byte
Modifiers: input
bFrozen
Type: bool
set when game ends or player dies to temporarily prevent player from restarting (until cleared by timer)
bIsTyping
Type: bool
bJumpStatus
Type: bool
used in net games
bKeyboardLook
Type: bool
Modifiers: globalconfig
no snapping when true
BlendedTargetViewRotation
Type: Object.Rotator
bLook
Type: byte
Modifiers: input
bLookUpStairs
Type: bool
Modifiers: globalconfig
look up/down stairs (player)
bNeverSwitchOnPickup
Type: bool
Modifiers: globalconfig
if true, don't automatically switch to picked up weapon
bNoAutoTaunts
Type: bool
Modifiers: globalconfig
bNoMatureLanguage
Type: bool
Modifiers: globalconfig
bNoVoiceMessages
Type: bool
Modifiers: globalconfig
bNoVoiceTaunts
Type: bool
Modifiers: globalconfig
bPendingDestroy
Type: bool
when true, playercontroller is being destroyed
bPendingVote
Type: bool
bPressedJump
Type: bool
bRadarEnabled
Type: bool
Modifiers: globalconfig
Default value: True
bSetTurnRot
Type: bool
bShortConnectTimeOut
Type: bool
when true, reduces connect timeout to 15 seconds
bSnapLevel
Type: byte
Modifiers: input
bSnapToLevel
Type: bool
Modifiers: globalconfig
Snap to level eyeheight when not mouselooking
bStrafe
Type: byte
Modifiers: input
bTurn180
Type: byte
Modifiers: input
bTurnToNearest
Type: byte
Modifiers: input
bUpdatePosition
Type: bool
bUpdating
Type: bool
bValidBehindCamera
Type: bool
bVehicleBehindView
Type: bool
Modifiers: globalconfig
bViewBot
Type: bool
bXAxis
Type: byte
Modifiers: input
bYAxis
Type: byte
Modifiers: input
bZeroRoll
Type: bool
Default value: True
bZooming
Type: bool
CameraDist
Type: float
multiplier for behindview camera dist
Default value: 9.0
CameraEffects
Type: array<CameraEffect>
Modifiers: transient
A stack of camera effects.
CheatClass
Type: class<CheatManager>
class of my CheatManager
Default value: Class'Engine.CheatManager'
CheatFlyingSpeed
Type: float
CheatManager
Type: CheatManager
Modifiers: private, transient
Object within playercontroller that manages "cheat" commands
ClientCap
Type: int
ClientUpdateTime
Type: float
ConstantGlowFog
Type: Object.Vector
ConstantGlowScale
Type: float
CurrentDistanceFogEnd
Type: float
CurrentTimeStamp
Type: float
DeathFont
Type: Font
Modifiers: globalconfig
Default value: Font'HUD_Fonts.EuroExt14'
DefaultFOV
Type: float
Modifiers: globalconfig
Default value: 85.0
DemoViewer
Type: PlayerController
DemoViewPitch
Type: int
DemoViewYaw
Type: int
DesiredFOV
Type: float
Modifiers: globalconfig
Default value: 85.0
DoubleClickDir
Type: Actor.EDoubleClickDir
DrivenVehicle
Type: Vehicle
DynamicPingThreshold
Type: float
Modifiers: globalconfig
Default value: 400.0
EnemyTurnSpeed
Type: int
Modifiers: config
Default value: 45000
EntryTime
Type: float
ExactPing
Type: float
FailedPathStart
Type: Object.Vector
Modifiers: const
FixedLocation
Type: Object.Vector
FixedRotation
Type: Object.Rotator
FlashFog
Type: Object.Vector
FlashScale
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 1.0 |
Y | 1.0 |
Z | 1.0 |
ForcePrecacheTime
Type: float
FreeMoves
Type: SavedMove
freed moves, available for buffering
GameReplicationInfo
Type: GameReplicationInfo
GroundPitch
Type: int
InputClass
Type: class<PlayerInput>
Modifiers: config
class of my PlayerInput
Default value: Class'Engine.PlayerInput'
LastDistanceFogColor
Type: Object.Color
LastDistanceFogEnd
Type: float
LastDistanceFogStart
Type: float
LastPingUpdate
Type: float
LastPlaySound
Type: float
LastPlaySpeech
Type: float
LastUpdateTime
Type: float
LastViewTargetActor
Type: Actor
LastViewTargetActualDistance
Type: float
LastViewTargetHitLocation
Type: Object.Vector
LastViewTargetHitNormal
Type: Object.Vector
LastViewTargetLocation
Type: Object.Vector
LastViewTargetRotation
Type: Object.Rotator
LastViewTargetTime
Type: float
LastViewTargetTraceDistance
Type: float
LastZone
Type: int
LoadingMusic
Default value, index 0: "DutyCallsA"
Default value, index 1: "DutyCallsB"
Default value, index 2: "m09f_outro"
Default value, index 3: "marsh_outro"
Default value, index 4: "PA_AVALONB_Music"
Default value, index 5: "PA_SHORT_Music"
Default value, index 6: "PAHELL"
Default value, index 7: "PDHELL2"
LocalMessageClass
Type: class<LocalMessage>
Default value: Class'Engine.LocalMessage'
MaxResponseTime
Type: float
Modifiers: globalconfig
how long server will wait for client move update before setting position
Default value: 0.7
MaxTimeMargin
Type: float
Modifiers: globalconfig
Default value: 0.35
MessageFont
Type: Font
Modifiers: globalconfig
Default value: Font'HUD_Fonts.EuroExt14'
Misc1
Type: int
Misc2
Type: int
NextSpeedChange
Type: float
NextTeamChangeTime
Type: float
NoPauseMessage
Type: string
Modifiers: localized
Default value: "Game is not pauseable"
OldCameraLoc
Type: Object.Vector
used in behindview calculations
OldCameraRot
Type: Object.Rotator
OldClientWeapon
Type: Weapon
OldFloor
Type: Object.Vector
OldPing
Type: float
OrthoZoom
Type: float
Orthogonal/map view zoom factor.
Default value: 40000.0
OwnCamera
Type: string
Modifiers: localized
Default value: "Now viewing from own camera"
PassengerNumber
Type: int
Default value: -1
PendingMove
Type: SavedMove
Player
Type: Player
Modifiers: const
PlayerInput
Type: PlayerInput
Modifiers: transient
Object within playercontroller that manages player input.
PlayerSecurity
Type: Security
Used for Cheat Protection
ProgressColor
Type: Object.Color
Array size: 4
ProgressMessage
Type: string
Array size: 4
ProgressTimeOut
Type: float
Default value: 8.0
QuickSaveString
Type: string
Modifiers: localized
Default value: "Quick Saving"
RealViewTarget
Type: Controller
Modifiers: const
RenderWorldToCamera
Type: Object.Matrix
RendMap
Type: int
RocketLockSound
Type: Sound
SavedMoves
Type: SavedMove
buffered moves pending position updates
SavedPhysics
Type: Actor.EPhysics
for saving old physics temporarily
ServerOnlyStates
ServerTimeStamp
Type: float
ShakeDuration
Type: float
ShakeMagX
Type: float
ShakeMagY
Type: float
ShakeOffset
Type: Object.Vector
current magnitude to offset camera from shake
ShakePeriodX
Type: float
Modifiers: const
Default value: 31.0
ShakePeriodY
Type: float
Modifiers: const
Default value: 29.0
ShakeTime
Type: float
ShowFlags
Type: int
Song
Type: string
SpectateSpeed
Type: float
Default value: 600.0
StatsPassword
Type: string
Modifiers: globalconfig
StatsUsername
Type: string
Modifiers: globalconfig
TargetEyeHeight
Type: float
TargetViewRotation
Type: Object.Rotator
TargetWeaponViewOffset
Type: Object.Vector
TempTurretRotation
Type: Object.Rotator
TimeMargin
Type: float
TimeSinceLastFogChange
Type: float
Transition
Type: Actor.EMusicTransition
TurnRot180
Type: Object.Rotator
TurnTarget
Type: Pawn
UIAlpha
Type: byte
Modifiers: globalconfig
Default value: 255
UseDistance
Type: float
Max distance at which an actor can be used
Default value: 350.0
UseFixedVisibility
Type: bool
UseLatency
Type: float
Max time before a new trace must be used to find the use target
Default value: 0.1
UseProjector
Type: Projector
Used to show which items are usable.
UseTarget
Type: Actor
Actor currently in view to be used
ViewingFrom
Type: string
Modifiers: localized
Default value: "Now viewing from"
ViewTarget
Type: Actor
Modifiers: const
VoteFailedMsg
Type: string
Modifiers: localized
Default value: "Vote Failed: Please wait for the current vote to expire, then try again."
WaitDelay
Type: float
Delay time until can restart
WeaponUpdate
Type: int
ZoomLevel
Type: float