UE2:PlayerController properties (U2XMP)
Object >> Actor >> Controller >> LicenseeController >> PlayerController (properties) |
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Properties
aBaseX
Type: float
Modifiers: input
aBaseY
Type: float
Modifiers: input
aBaseZ
Type: float
Modifiers: input
aForward
Type: float
Modifiers: input
AimingHelp
Type: float
aLookUp
Type: float
Modifiers: input
aMouseX
Type: float
Modifiers: input
aMouseY
Type: float
Modifiers: input
AnnouncerVolume
Type: int
Modifiers: globalconfig
Default value: 4
AppliedBob
Type: float
aStrafe
Type: float
Modifiers: input
aTurn
Type: float
Modifiers: input
aUp
Type: float
Modifiers: input
bAlwaysLevel
Type: bool
Modifiers: globalconfig
bAlwaysMouseLook
Type: bool
Modifiers: globalconfig
Default value: True
bBehindView
Type: bool
Outside-the-player view.
bCenterView
Type: bool
bCheatFlying
Type: bool
instantly stop in flying mode
bCheatsEnabled
Type: bool
Modifiers: globalconfig
NEW (mdf)
bFixedCamera
Type: bool
bForwardPressed
Type: bool
mantling support (!!MJL tbr -- remove if definitely won't be used)
bFreeCamera
Type: bool
free camera when in behindview mode (for checking out player models and animations)
bFreeLook
Type: byte
Modifiers: input
bFrozen
Type: bool
set when game ends or player dies to temporarily prevent player from restarting (until cleared by timer)
bIsTyping
Type: bool
bJumped
Type: bool
bKeyboardLook
Type: bool
Modifiers: globalconfig
no snapping when true
bLook
Type: byte
Modifiers: input
bLookUpStairs
Type: bool
Modifiers: globalconfig
look up/down stairs (player)
bMatineePossess
Type: bool
bNeverSwitchOnPickup
Type: bool
Modifiers: globalconfig
Bob
Type: float
Modifiers: globalconfig
Default value: 0.045
bobtime
Type: float
bOnlySpectator
Type: bool
This controller is not allowed to possess pawns
bPressedJump
Type: bool
bSetTurnRot
Type: bool
bSnapLevel
Type: byte
Modifiers: input
bSnapToLevel
Type: bool
Modifiers: globalconfig
Snap to level eyeheight when not mouselooking
bStrafe
Type: byte
Modifiers: input
bTurn180
Type: byte
Modifiers: input
bTurnToNearest
Type: byte
Modifiers: input
bUpdatePosition
Type: bool
bUpdating
Type: bool
bUpPressed
Type: bool
mantling support
bZeroRoll
Type: bool
Default value: True
bZooming
Type: bool
CameraDist
Type: float
multiplier for behindview camera dist
Default value: 9.0
CheatFlyingSpeed
Type: float
ClientUpdateTime
Type: float
ConstantGlowFog
Type: Object.Vector
ConstantGlowScale
Type: float
CurrentDistanceFogEnd
Type: float
CurrentTimeStamp
Type: float
DefaultFOV
Type: float
Modifiers: globalconfig
Default value: 90.0
DemoViewPitch
Type: int
DemoViewYaw
Type: int
DesiredFlashFog
Type: Object.Vector
DesiredFlashScale
Type: float
DesiredFOV
Type: float
Modifiers: globalconfig
Default value: 90.0
DoubleClickDir
Type: Actor.EDoubleClickDir
EnemyTurnSpeed
Type: int
Modifiers: config
Default value: 45000
ExecManagerClasses
ExecManagers
Array of execmanagers (cheatmanager is not used anymore)
FlashFog
Type: Object.Vector
FlashScale
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 1.0 |
Y | 1.0 |
Z | 1.0 |
FreeMoves
Type: SavedMove
freed moves, available for buffering
GameReplicationInfo
Type: GameReplicationInfo
GroundPitch
Type: int
InputClass
Type: class<PlayerInput>
Default value: Class'Engine.PlayerInput'
InstantFlash
Type: float
InstantFog
Type: Object.Vector
LandBob
Type: float
LastDistanceFogColor
Type: Object.Color
LastDistanceFogEnd
Type: float
LastDistanceFogStart
Type: float
LastPlaySound
Type: float
LastUpdateTime
Type: float
LastZone
Type: int
LeanOffset
Type: Object.Vector
LocalMessageClass
Type: class<LocalMessage>
Default value: Class'Engine.LocalMessage'
MaxTimeMargin
Type: float
Modifiers: globalconfig
Default value: 1.0
Misc1
Type: int
Misc2
Type: int
myHUD
Type: HUD
heads up display info
nextPlayerController
Type: PlayerController
Modifiers: const
ngSecretSet
Type: bool
Modifiers: globalconfig
ngWorldSecret
Type: string
Modifiers: globalconfig, private
NoPauseMessage
Type: string
Modifiers: localized
Default value: "Game is not pauseable"
OldClientWeapon
Type: Weapon
OldFloor
Type: Object.Vector
OrthoZoom
Type: float
Orthogonal/map view zoom factor.
Default value: 40000.0
OwnCamera
Type: string
Modifiers: localized
Default value: "Now viewing from own camera"
PendingMove
Type: SavedMove
Player
Type: Player
Modifiers: const
PlayerInput
Type: PlayerInput
Modifiers: transient
Object within playercontroller that manages player input.
ProgressColor
Type: Object.Color
Array size: 4
ProgressMessage
Type: string
Array size: 4
ProgressTimeOut
Type: float
QuickSaveString
Type: string
Modifiers: localized
Default value: "Quick Saving"
ReceivedSecretChecksum
Type: bool
RendMap
Type: int
SavedMoves
Type: SavedMove
buffered moves pending position updates
ServerTimeStamp
Type: float
ShakeDuration
Type: float
ShakeMagX
Type: float
ShakeMagY
Type: float
ShakeOffset
Type: Object.Vector
current magnitude to offset camera from shake
ShakePeriodX
Type: float
Modifiers: const
Default value: 31.0
ShakePeriodY
Type: float
Modifiers: const
Default value: 29.0
ShakeTime
Type: float
ShowFlags
Type: int
ShowSubtitles
Type: bool
Modifiers: globalconfig
NEW
Default value: True
Song
Type: string
SpectatingAccelerationScale
Type: float
Modifiers: globalconfig
default to faster movement when spectating and make the speed configurable
Default value: 0.025
TargetEyeHeight
Type: float
TargetViewRotation
Type: Object.Rotator
TargetWeaponViewOffset
Type: Object.Vector
TimeMargin
Type: float
TimeSinceLastFogChange
Type: float
Transition
Type: Actor.EMusicTransition
TurnRot180
Type: Object.Rotator
TurnTarget
Type: Pawn
ViewingFrom
Type: string
Modifiers: localized
Default value: "Now viewing from"
ViewTarget
Type: Actor
Modifiers: const
WaitDelay
Type: float
Delay time until can restart
WalkBob
Type: Object.Vector
WeaponPriority
Type: name
Array size: 50
Modifiers: globalconfig
Default value, index 0: weaponInvTakkra
Default value, index 1: weaponInvFlamethrower
Default value, index 10: weaponInvAssaultRifle
Default value, index 11: weaponInvSingularityCannon
Default value, index 12: weaponInvLaserRifle
Default value, index 13: weaponTutorialInvGrenadeLauncher
Default value, index 14: weaponInvLeechGun
Default value, index 15: weaponInvDispersion
Default value, index 16: weaponInvPistol
Default value, index 17: weaponInvEnergyRifle
Default value, index 18: weaponInvSniperRifle
Default value, index 19: weaponInvShotgun
Default value, index 20: weaponInvGrenadeLauncher
Default value, index 21: weaponInvRocketLauncher
WeaponUpdate
Type: int
ZoomLevel
Type: float
Default values
Property | Value |
---|---|
bIsPlayer | True |
FovAngle | 85.0 |
NetPriority | 3.0 |