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UE2:PlayerController states (U2)

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U2 Object >> Actor >> Controller >> PlayerController (states)

Contents

PlayerController states in other games:
U2XMP, UE2Runtime, UT2003, UT2004, UT3, UDK
Other member categories for this class:
exec functions, instance functions, internal variables

States

AttractMode

Extends: BaseSpectating

BaseSpectating

BaseSpectating.IsSpectating

function bool IsSpectating ()

Overrides: IsSpectating (global)


BaseSpectating.MOTDEnabled

function interface bool MOTDEnabled ()

Overrides: MOTDEnabled (global)


BaseSpectating.PlayerMove

function PlayerMove (float DeltaTime)

Overrides: PlayerMove (global)


BaseSpectating.ProcessMove

function ProcessMove (float DeltaTime, Object.Vector NewAccel, Actor.EDoubleClickDir DoubleClickMove, Object.Rotator DeltaRot)

Overrides: ProcessMove (global)


CantMove

CantMove.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


CantMove.PlayerTick

event PlayerTick (float DeltaTime)

Overrides: PlayerTick (global)


CantMove.PlayerMove

function PlayerMove (float DeltaTime)

Overrides: PlayerMove (global)


Dead

Inherits from: Controller.Dead

Ignores: HearNoise, KilledBy, NextWeapon, PrevWeapon, SeeEnemy, SwitchWeapon

Dead.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


Dead.EndState

event EndState ()

Overrides: Object.EndState (global)


Dead.Timer

event Timer ()

Overrides: Actor.Timer (global)


Dead.AltFire

exec function AltFire (optional float F)

Overrides: AltFire (global)


Dead.Fire

exec function Fire (optional float F)

Overrides: Fire (global)


Dead.IsDead

function bool IsDead ()

Overrides: IsDead (global)


Dead.PlayerMove

function PlayerMove (float DeltaTime)

Overrides: PlayerMove (global)


Dead.ServerMove

function ServerMove (float TimeStamp, Object.Vector Accel, Object.Vector ClientLoc, bool NewbRun, bool NewbSprint, bool NewbDuck, bool NewbJump, bool NewbJumpStatus, bool NewbDoubleJump, Actor.EDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional byte OldTimeDelta, optional int OldAccel)

Overrides: ServerMove (global)


Dead.ServerReStartPlayer

function ServerReStartPlayer ()

Overrides: Controller.Dead.ServerReStartPlayer


GameEnded

Inherits from: Controller.GameEnded

Ignores: Falling, HearNoise, HitWall, KilledBy, NotifyBump, NotifyHeadVolumeChange, NotifyPhysicsVolumeChange, SeeEnemy, Suicide, TakeDamage

GameEnded.BeginState

event BeginState ()

Overrides: Controller.GameEnded.BeginState


GameEnded.Timer

event Timer ()

Overrides: Actor.Timer (global)


GameEnded.AltFire

exec function AltFire (optional float F)

Overrides: AltFire (global)


GameEnded.Fire

exec function Fire (optional float F)

Overrides: Fire (global)


GameEnded.IsSpectating

function bool IsSpectating ()

Overrides: IsSpectating (global)


GameEnded.LongClientAdjustPosition

function LongClientAdjustPosition (float TimeStamp, name newState, Actor.EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, float NewVelX, float NewVelY, float NewVelZ, Actor NewBase, float NewFloorX, float NewFloorY, float NewFloorZ)

Overrides: LongClientAdjustPosition (global)


GameEnded.PlayerMove

function PlayerMove (float DeltaTime)

Overrides: PlayerMove (global)


GameEnded.ServerMove

function ServerMove (float TimeStamp, Object.Vector InAccel, Object.Vector ClientLoc, bool NewbRun, bool NewbSprint, bool NewbDuck, bool NewbJump, bool NewbJumpStatus, bool NewbDoubleJump, Actor.EDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional byte OldTimeDelta, optional int OldAccel)

Overrides: ServerMove (global)


GameEnded.ServerReStartGame

function ServerReStartGame ()

Overrides: ServerRestartGame (global)


GameEnded.ServerReStartPlayer

function ServerReStartPlayer ()

Overrides: Controller.ServerReStartPlayer (global)


GameEnded.ThrowWeapon

exec function ThrowWeapon ()

Overrides: ThrowWeapon (global)


PlayerClimbing

Ignores: Bump, HearNoise, SeeEnemy

PlayerClimbing.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


PlayerClimbing.EndState

event EndState ()

Overrides: Object.EndState (global)


PlayerClimbing.NotifyPhysicsVolumeChange

event bool NotifyPhysicsVolumeChange (PhysicsVolume NewVolume)

Overrides: Controller.NotifyPhysicsVolumeChange (global)


PlayerClimbing.PlayerMove

function PlayerMove (float DeltaTime)

Overrides: PlayerMove (global)


PlayerClimbing.ProcessMove

function ProcessMove (float DeltaTime, Object.Vector NewAccel, Actor.EDoubleClickDir DoubleClickMove, Object.Rotator DeltaRot)

Overrides: ProcessMove (global)


PlayerDriving

Ignores: Bump, HearNoise, SeeEnemy

PlayerDriving.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


PlayerDriving.EndState

event EndState ()

Overrides: Object.EndState (global)


PlayerDriving.AltFire

exec function AltFire (optional float F)

Overrides: AltFire (global)


PlayerDriving.ChangeTeam

exec function ChangeTeam (int N)

Overrides: ChangeTeam (global)


PlayerDriving.Fire

exec function Fire (optional float F)

Overrides: Fire (global)


PlayerDriving.GetAimRotation

function Object.Rotator GetAimRotation ()

Overrides: Controller.GetAimRotation (global)


PlayerDriving.GetViewRotation

function Object.Rotator GetViewRotation ()

Overrides: GetViewRotation (global)


PlayerDriving.PlayerMove

function PlayerMove (float DeltaTime)

Overrides: PlayerMove (global)


PlayerDriving.ProcessDrive

function ProcessDrive (float InForward, float InStrafe, bool InJump, Object.Rotator DeltaRot)

Overrides: ProcessDrive (global)


PlayerDriving.ProcessMove

function ProcessMove (float DeltaTime, Object.Vector NewAccel, Actor.EDoubleClickDir DoubleClickMove, Object.Rotator DeltaRot)

Overrides: ProcessMove (global)


PlayerDriving.Reset

function Reset ()

Overrides: Reset (global)


PlayerDriving.Suicide

exec function Suicide ()

Overrides: Suicide (global)


PlayerDriving.TargetUse

function TargetUse ()

Overrides: TargetUse (global)


PlayerDriving.UnPossess

function UnPossess ()

Overrides: UnPossess (global)


PlayerDriving.UpdateRotation

function UpdateRotation (float DeltaTime, float maxPitch)

Overrides: UpdateRotation (global)


PlayerFlying

Ignores: Bump, HearNoise, SeeEnemy

PlayerFlying.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


PlayerFlying.EndState

event EndState ()

Overrides: Object.EndState (global)


PlayerFlying.PlayerMove

function PlayerMove (float DeltaTime)

Overrides: PlayerMove (global)


PlayerSpidering

Ignores: Bump, HearNoise, SeeEnemy

PlayerSpidering.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


PlayerSpidering.EndState

event EndState ()

Overrides: Object.EndState (global)


PlayerSpidering.NotifyHitWall

event bool NotifyHitWall (Object.Vector HitNormal, Actor HitActor)

Overrides: Controller.NotifyHitWall (global)


PlayerSpidering.NotifyLanded

event bool NotifyLanded (Object.Vector HitNormal)

Overrides: NotifyLanded (global)


PlayerSpidering.NotifyPhysicsVolumeChange

event bool NotifyPhysicsVolumeChange (PhysicsVolume NewVolume)

Overrides: Controller.NotifyPhysicsVolumeChange (global)


PlayerSpidering.PlayerMove

function PlayerMove (float DeltaTime)

Overrides: PlayerMove (global)


PlayerSpidering.ProcessMove

function ProcessMove (float DeltaTime, Object.Vector NewAccel, Actor.EDoubleClickDir DoubleClickMove, Object.Rotator DeltaRot)

Overrides: ProcessMove (global)


PlayerSpidering.UpdateRotation

function UpdateRotation (float DeltaTime, float maxPitch)

Overrides: UpdateRotation (global)


PlayerSwimming

Ignores: Bump, HearNoise, SeeEnemy

PlayerSwimming.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


PlayerSwimming.NotifyLanded

event bool NotifyLanded (Object.Vector HitNormal)

Overrides: NotifyLanded (global)


PlayerSwimming.NotifyPhysicsVolumeChange

event bool NotifyPhysicsVolumeChange (PhysicsVolume NewVolume)

Overrides: Controller.NotifyPhysicsVolumeChange (global)


PlayerSwimming.Timer

event Timer ()

Overrides: Actor.Timer (global)


PlayerSwimming.PlayerMove

function PlayerMove (float DeltaTime)

Overrides: PlayerMove (global)


PlayerSwimming.ProcessMove

function ProcessMove (float DeltaTime, Object.Vector NewAccel, Actor.EDoubleClickDir DoubleClickMove, Object.Rotator DeltaRot)

Overrides: ProcessMove (global)


PlayerSwimming.WantsSmoothedView

function bool WantsSmoothedView ()

Overrides: Controller.WantsSmoothedView (global)


PlayerTurreting

Ignores: Bump, HearNoise, SeeEnemy

PlayerTurreting.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


PlayerTurreting.EndState

event EndState ()

Overrides: Object.EndState (global)


PlayerTurreting.AltFire

exec function AltFire (optional float F)

Overrides: AltFire (global)


PlayerTurreting.ChangeTeam

exec function ChangeTeam (int N)

Overrides: ChangeTeam (global)


PlayerTurreting.Fire

exec function Fire (optional float F)

Overrides: Fire (global)


PlayerTurreting.GetAimRotation

function Object.Rotator GetAimRotation ()

Overrides: Controller.GetAimRotation (global)


PlayerTurreting.GetViewRotation

function Object.Rotator GetViewRotation ()

Overrides: GetViewRotation (global)


PlayerTurreting.PlayerMove

function PlayerMove (float DeltaTime)

Overrides: PlayerMove (global)


PlayerTurreting.ProcessDrive

function ProcessDrive (float InForward, float InStrafe, bool InJump, Object.Rotator DeltaRot)

Overrides: ProcessDrive (global)


PlayerTurreting.ProcessMove

function ProcessMove (float DeltaTime, Object.Vector NewAccel, Actor.EDoubleClickDir DoubleClickMove, Object.Rotator DeltaRot)

Overrides: ProcessMove (global)


PlayerTurreting.Reset

function Reset ()

Overrides: Reset (global)


PlayerTurreting.Suicide

exec function Suicide ()

Overrides: Suicide (global)


PlayerTurreting.TargetUse

function TargetUse ()

Overrides: TargetUse (global)


PlayerTurreting.UnPossess

function UnPossess ()

Overrides: UnPossess (global)


PlayerTurreting.UpdateRotation

function UpdateRotation (float DeltaTime, float maxPitch)

Overrides: UpdateRotation (global)


PlayerWaiting

Extends: BaseSpectating

Modifiers: auto

Ignores: HearNoise, NextWeapon, NotifyBump, PhysicsVolumeChange, PrevWeapon, SeeEnemy, SwitchToBestWeapon, TakeDamage

PlayerWaiting.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


PlayerWaiting.EndState

event EndState ()

Overrides: Object.EndState (global)


PlayerWaiting.AltFire

exec function AltFire (optional float F)

Overrides: AltFire (global)


PlayerWaiting.ChangeTeam

exec function ChangeTeam (int N)

Overrides: ChangeTeam (global)


PlayerWaiting.Fire

exec function Fire (optional float F)

Overrides: Fire (global)


PlayerWaiting.Jump

exec function Jump (optional float F)

Overrides: Jump (global)


PlayerWaiting.ServerRestartPlayer

function ServerRestartPlayer ()

Overrides: Controller.ServerReStartPlayer (global)


PlayerWaiting.Suicide

exec function Suicide ()

Overrides: Suicide (global)


PlayerWalking

Ignores: Bump, HearNoise, SeeEnemy

PlayerWalking.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


PlayerWalking.EndState

event EndState ()

Overrides: Object.EndState (global)


PlayerWalking.NotifyPhysicsVolumeChange

event bool NotifyPhysicsVolumeChange (PhysicsVolume NewVolume)

Overrides: Controller.NotifyPhysicsVolumeChange (global)


PlayerWalking.PlayerMove

function PlayerMove (float DeltaTime)

Overrides: PlayerMove (global)


PlayerWalking.ProcessMove

function ProcessMove (float DeltaTime, Object.Vector NewAccel, Actor.EDoubleClickDir DoubleClickMove, Object.Rotator DeltaRot)

Overrides: ProcessMove (global)


Scripting

Scripting.AltFire

exec function AltFire (optional float F)

Overrides: AltFire (global)


Scripting.Fire

exec function Fire (optional float F)

Overrides: Fire (global)


Spectating

Extends: BaseSpectating

Ignores: ClientRestart, NotifyHeadVolumeChange, NotifyPhysicsVolumeChange, RestartLevel, Suicide, SwitchWeapon, ThrowWeapon

Spectating.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


Spectating.EndState

event EndState ()

Overrides: Object.EndState (global)


Spectating.AltFire

exec function AltFire (optional float F)

Overrides: AltFire (global)


Spectating.Fire

exec function Fire (optional float F)

Overrides: Fire (global)


TeleportFixed

Extends: PlayerWalking

TeleportFixed.BeginState

event BeginState ()

Overrides: PlayerWalking.BeginState


TeleportFixed.DoUnTeleport

simulated function DoUnTeleport ()

Overrides: DoUnTeleport (global)


TeleportFixed.ProcessMove

function ProcessMove (float DeltaTime, Object.Vector NewAccel, Actor.EDoubleClickDir DoubleClickMove, Object.Rotator DeltaRot)

Overrides: PlayerWalking.ProcessMove


WaitingForPawn

Extends: BaseSpectating

Ignores: HearNoise, KilledBy, SeeEnemy, SwitchWeapon

WaitingForPawn.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


WaitingForPawn.EndState

event EndState ()

Overrides: Object.EndState (global)


WaitingForPawn.PlayerTick

event PlayerTick (float DeltaTime)

Overrides: PlayerTick (global)


WaitingForPawn.Timer

event Timer ()

Overrides: Actor.Timer (global)


WaitingForPawn.AltFire

exec function AltFire (optional float F)

Overrides: AltFire (global)


WaitingForPawn.Fire

exec function Fire (optional float F)

Overrides: Fire (global)


WaitingForPawn.LongClientAdjustPosition

function LongClientAdjustPosition (float TimeStamp, name newState, Actor.EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, float NewVelX, float NewVelY, float NewVelZ, Actor NewBase, float NewFloorX, float NewFloorY, float NewFloorZ)

Overrides: LongClientAdjustPosition (global)


Wounded

Extends: CantMove