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UE2:Player (U2)
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Object >> Player |
Contents
- Package:
- Engine
- This class in other games:
- RTNP, U1, UT, U2XMP, UT2003, UE2Runtime, UT2004, UDK, UT3
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Player: Corresponds to a real player (a local camera or remote net player). This is a built-in Unreal class and it shouldn't be modified.
Constants[edit]
IDC_ARROW[edit]
Value: 0
IDC_SIZEALL[edit]
Value: 1
IDC_SIZENESW[edit]
Value: 2
IDC_SIZENS[edit]
Value: 3
IDC_SIZENWSE[edit]
Value: 4
IDC_SIZEWE[edit]
Value: 5
IDC_WAIT[edit]
Value: 6
Properties[edit]
Actor[edit]
Type: PlayerController
Modifiers: transient, const
bShowWindowsMouse[edit]
Type: bool
bSuspendPrecaching[edit]
Type: bool
bWindowsMouseAvailable[edit]
Type: bool
Modifiers: transient, const
ConfiguredInternetSpeed[edit]
Type: int
Modifiers: globalconfig
Default value: 10000
ConfiguredLanSpeed[edit]
Type: int
Modifiers: globalconfig
Default value: 20000
Console[edit]
Type: Console
Modifiers: transient, const
CurrentNetSpeed[edit]
Type: int
SelectedCursor[edit]
Type: byte
vfExec[edit]
Type: int
Modifiers: native, const
vfOut[edit]
Type: int
Modifiers: native, const
WindowsMouseX[edit]
Type: float
Modifiers: transient, const
WindowsMouseY[edit]
Type: float
Modifiers: transient, const