Mostly Harmless

UE2:PowerUpPickup (U2)

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U2 Object >> Actor >> Pickup >> PowerUpPickup
Package: 
U2
Direct subclasses:
EnergyPickup, AmmoPickup, HealthPickup
This class in other games:
U2XMP

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Properties

Property group 'PowerUpPickup'

AmmoUnits

Type: int

Percentage of total ammunition this powerup provides

Description

Type: string

Popup description of this PowerUp

EnergyUnits

Type: int

A pickup or station's number of EnergyUnits

HealthUnits

Type: int

A pickup or station's number of HealthUnits

ParticleEffectA

Type: ParticleGenerator


ParticleEffectB

Type: ParticleGenerator


PickupEffectOffset

Type: Object.Vector


Default value:

Member Value
Z 63.0

TransferRate

Type: int


Internal variables

PickupEffectsA

Type: ParticleGenerator


PickupEffectsB

Type: ParticleGenerator


Default values

Property Value
AmbientGlow 64
bAlwaysRelevant False
bAlwaysRelevantToInstigator False
bAlwaysRelevantToOwner False
CollisionHeight 4.0
DrawType DT_StaticMesh
FadeTimeout 15.0
MaxDesireability 1.0
StaticMesh StaticMesh'XMPWorldItemsM.Items.Pickup_TD_001'

Functions

Events

BaseChange

singular event BaseChange ()

Overrides: Actor.BaseChange


Destroyed

simulated event Destroyed ()

Overrides: Pickup.Destroyed


Landed

simulated event Landed (Object.Vector HitNormal)

Overrides: Pickup.Landed


PreBeginPlay

simulated event PreBeginPlay ()

Overrides: Actor.PreBeginPlay


Other instance functions

SpawnCopy

function Inventory SpawnCopy (Pawn Other)

Overrides: Pickup.SpawnCopy