Always snap to grid
UE2:PressureVolume (UT2003)
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Object >> Actor >> Brush >> Volume >> PhysicsVolume >> PressureVolume |
Contents
- Package:
- Gameplay
- This class in other games:
- UE2Runtime, U2, UT2004
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PressureZone.
Properties[edit]
Property group 'PressureVolume'[edit]
EndFlashFog[edit]
Type: Object.Vector
EndFlashScale[edit]
Type: float
KillTime[edit]
Type: float
How long to kill the player?
StartFlashFog[edit]
Type: Object.Vector
StartFlashScale[edit]
Type: float
Fog values for client death sequence
Internal variables[edit]
bScreamed[edit]
Type: bool
bTriggered[edit]
Type: bool
Ensure that it doesn't update until it should
DieDrawScale[edit]
Type: float
Drawscale when dead
DieFOV[edit]
Type: float
Field of view when dead (interpolates)
Default value: 150.0
TimePassed[edit]
Type: float
Default values[edit]
Property | Value |
---|---|
DamageType | Class'Gameplay.Depressurized' |
Functions[edit]
Events[edit]
PawnLeavingVolume[edit]
event PawnLeavingVolume (Pawn Other)
Overrides: PhysicsVolume.PawnLeavingVolume
Tick[edit]
event Tick (float DeltaTime)
Overrides: Actor.Tick
Trigger[edit]
Overrides: PhysicsVolume.Trigger
Other instance functions[edit]
MakeNormal[edit]
function MakeNormal (Pawn P)