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UE2:PressureVolume (UT2003)

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UT2003 Object >> Actor >> Brush >> Volume >> PhysicsVolume >> PressureVolume
Package: 
Gameplay
This class in other games:
UE2Runtime, U2, UT2004

PressureZone.

Properties

Property group 'PressureVolume'

EndFlashFog

Type: Object.Vector


EndFlashScale

Type: float


KillTime

Type: float

How long to kill the player?

StartFlashFog

Type: Object.Vector


StartFlashScale

Type: float

Fog values for client death sequence

Internal variables

bScreamed

Type: bool


bTriggered

Type: bool

Ensure that it doesn't update until it should

DieDrawScale

Type: float

Drawscale when dead

DieFOV

Type: float

Field of view when dead (interpolates)

Default value: 150.0

TimePassed

Type: float


Default values

Property Value
DamageType Class'Gameplay.Depressurized'

Functions

Events

PawnLeavingVolume

event PawnLeavingVolume (Pawn Other)

Overrides: PhysicsVolume.PawnLeavingVolume


Tick

event Tick (float DeltaTime)

Overrides: Actor.Tick


Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: PhysicsVolume.Trigger


Other instance functions

MakeNormal

function MakeNormal (Pawn P)