I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX
UE2:ProjectileAssaultExplosion (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> U2Projectile >> ProjectileAssaultExplosion |
- Package:
- U2Weapons
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
projectileAssaultExplosion.uc $Author: Mfox $ $Date: 4/30/02 3:39p $ $Revision: 5 $
Properties
bGotRotation
Type: bool
bGotTimePassed
Type: bool
TimePassed
Type: float<0.00,5.00,0.01>
Default values
Property | Value |
---|---|
bAlwaysRelevant | True |
LifeSpan | 5.0 |
Functions
Events
Replication
event Replication ()
Overrides: Projectile.Replication
Tick
event Tick (float DeltaTime)
Overrides: Actor.Tick
Other instance functions
CheckExplode
simulated function CheckExplode ()
ExplodeEx
simulated function ExplodeEx (Actor.CheckResult Hit)
Overrides: U2Projectile.ExplodeEx
PostRecvRotation
simulated function PostRecvRotation ()
PostRecvTimePassed
simulated function PostRecvTimePassed ()