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UE2:ProjectileEMP (U2XMP)

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U2XMP Object >> Actor >> Projectile >> U2Projectile >> ProjectileEMP
Package: 
U2Weapons

projectileEMP.uc -- spawned by weaponEnergyRifle AltFire(), and projectileGrenadeEMP $Author: Aleiby $ $Date: 11/10/02 8:43p $ $Revision: 19 $

Properties[edit]

Property group 'projectileEMP'[edit]

MaxDamageRadius[edit]

Type: float


Default value: 120.0

RadiusPerSecond[edit]

Type: float


Default value: 60.0

Internal variables[edit]

Effect[edit]

Type: ParticleSalamander


Default values[edit]

Property Value
AmbientSound Sound'U2WeaponsA.EnergyRifle.ER_EMP'
bNoFalloff True
Damage 180.0
DamageRadius 160.0
ExplosionEffect Class'U2Weapons.ER_EMPExplosion'
LifeSpan 2.0
MaxSpeed 800.0
MyDamageType Class'U2.DamageTypeEMP'
ShakeDuration 1.0
ShakeMagnitude 30.0
ShakeRadius 1024.0
SoundRadius 80.0
SoundVolume 218
Speed 800.0

Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: U2Projectile.Destroyed


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: U2Projectile.PostBeginPlay


Tick[edit]

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick


Other instance functions[edit]

TakeDamage[edit]

function TakeDamage (int Damage, Pawn InstigatedBy, Object.Vector HitLocation, Object.Vector Momentum, class<DamageTypeDamageType)

Overrides: U2Projectile.TakeDamage