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UE2:ProjectileGrenade (U2XMP)

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U2XMP Object >> Actor >> Projectile >> U2Projectile >> ProjectileGrenade
Package: 
U2Weapons

projectileGrenade.uc -- base class for all weaponGrenadeLauncher projectiles $Author: Aleiby $ $Date: 10/03/02 6:09p $ $Revision: 23 $

Properties[edit]

Sal[edit]

Type: ParticleSalamander


Default values[edit]

Property Value
AmbientRotationRate
Member Value
Roll 65536
AmbientSound Sound'U2WeaponsA.GrenadeLauncher.GL_Grenade'
bExplodeImpactSound False
bNoStaticMeshCollide True
BounceDamping 0.4
BounceSoundRadius 100.0
DamageRadius 320.0
DrawScale 2.0
DrawType DT_StaticMesh
ImpactHandlerClass Class'U2Weapons.impactGrenade'
LifeSpan 3.0
MaxSpeed 1200.0
Physics PHYS_Falling
ShakeDuration 0.5
ShakeMagnitude 60.0
ShakeRadius 1024.0
Speed 1200.0
StaticMesh StaticMesh'343M.Projectiles.Grenade'

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: U2Projectile.Destroyed


PhysicsVolumeChange[edit]

event PhysicsVolumeChange (PhysicsVolume NewVolume)

Overrides: U2Projectile.PhysicsVolumeChange


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: U2Projectile.PostBeginPlay


Replication[edit]

event Replication ()

Overrides: Projectile.Replication