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Difference between revisions of "UE2:ProjectileShotgun (U2XMP)"

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(Properties)
m (Reverted edits by 63.133.203.37 (Talk) to last revision by Wormbo)
 
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====bGotElapsedTime====
 
====bGotElapsedTime====
 
'''Type:''' [[bool]]
 
'''Type:''' [[bool]]
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+
 
 
<!-- enter variable description -->
 
<!-- enter variable description -->
  

Latest revision as of 04:37, 31 December 2011

U2XMP Object >> Actor >> Projectile >> U2Projectile >> ProjectileShotgun
Package: 
U2Weapons

null

Properties[edit]

bGotElapsedTime[edit]

Type: bool


ElapsedTime[edit]

Type: float


Default values[edit]

Property Value
bAlwaysRelevant True
bCollideActors False
bCollideWorld False
DamageRadius 0.0
LifeSpan 1.0
MoveParticleEffect ParticleSalamander'ShotgunFX.ParticleSalamander2'
Physics PHYS_None
Speed 1000000.0

Functions[edit]

Events[edit]

Replication[edit]

event Replication ()

Overrides: Projectile.Replication


Tick[edit]

event Tick (float DeltaTime)

Overrides: Actor.Tick


Other instance functions[edit]

PostRecvElapsedTime[edit]

simulated function PostRecvElapsedTime ()


ShouldSpawnEffect[edit]

simulated function bool ShouldSpawnEffect ()

Overrides: U2Projectile.ShouldSpawnEffect


SpawnEffect[edit]

simulated function ParticleSalamander SpawnEffect ()

Overrides: U2Projectile.SpawnEffect