Always snap to grid
Difference between revisions of "UE2:ProjectileShotgun (U2XMP)"
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Latest revision as of 04:37, 31 December 2011
Object >> Actor >> Projectile >> U2Projectile >> ProjectileShotgun |
- Package:
- U2Weapons
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties[edit]
bGotElapsedTime[edit]
Type: bool
ElapsedTime[edit]
Type: float
Default values[edit]
Property | Value |
---|---|
bAlwaysRelevant | True |
bCollideActors | False |
bCollideWorld | False |
DamageRadius | 0.0 |
LifeSpan | 1.0 |
MoveParticleEffect | ParticleSalamander'ShotgunFX.ParticleSalamander2' |
Physics | PHYS_None |
Speed | 1000000.0 |
Functions[edit]
Events[edit]
Replication[edit]
event Replication ()
Overrides: Projectile.Replication
Tick[edit]
event Tick (float DeltaTime)
Overrides: Actor.Tick
Other instance functions[edit]
PostRecvElapsedTime[edit]
simulated function PostRecvElapsedTime ()
ShouldSpawnEffect[edit]
simulated function bool ShouldSpawnEffect ()
Overrides: U2Projectile.ShouldSpawnEffect
SpawnEffect[edit]
simulated function ParticleSalamander SpawnEffect ()
Overrides: U2Projectile.SpawnEffect