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Difference between revisions of "UE2:ProjectileShotgun (U2XMP)"

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====bGotElapsedTime====
 
====bGotElapsedTime====
 
'''Type:''' [[bool]]
 
'''Type:''' [[bool]]
 
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[http://swissreplicawatches.me/  '''Swiss replica watches''']
 
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Revision as of 03:10, 31 December 2011

U2XMP Object >> Actor >> Projectile >> U2Projectile >> ProjectileShotgun
Package: 
U2Weapons

null

Properties

bGotElapsedTime

Type: bool Swiss replica watches

ElapsedTime

Type: float


Default values

Property Value
bAlwaysRelevant True
bCollideActors False
bCollideWorld False
DamageRadius 0.0
LifeSpan 1.0
MoveParticleEffect ParticleSalamander'ShotgunFX.ParticleSalamander2'
Physics PHYS_None
Speed 1000000.0

Functions

Events

Replication

event Replication ()

Overrides: Projectile.Replication


Tick

event Tick (float DeltaTime)

Overrides: Actor.Tick


Other instance functions

PostRecvElapsedTime

simulated function PostRecvElapsedTime ()


ShouldSpawnEffect

simulated function bool ShouldSpawnEffect ()

Overrides: U2Projectile.ShouldSpawnEffect


SpawnEffect

simulated function ParticleSalamander SpawnEffect ()

Overrides: U2Projectile.SpawnEffect