My program doesn't have bugs. It just develops random features.
UE2:RocketLauncherPickup (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Pickup >> WeaponPickup >> UTWeaponPickup >> RocketLauncherPickup |
- Package:
- XWeapons
- Direct subclass:
- ClassicRocketLauncherPickup
- This class in other games:
- UT2003
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RocketLauncherPickup.
Default values[edit]
Property | Value |
---|---|
DrawScale | 0.45 |
DrawType | DT_StaticMesh |
InventoryType | Class'XWeapons.RocketLauncher' |
MaxDesireability | 0.78 |
PickupForce | "RocketLauncherPickup" |
PickupMessage | "You got the Rocket Launcher." |
PickupSound | Sound'PickupSounds.RocketLauncherPickup' |
StaticMesh | StaticMesh'WeaponStaticMesh.RocketLauncherPickup' |
Functions[edit]
Static functions[edit]
StaticPrecache[edit]
static function StaticPrecache (LevelInfo L)
Overrides: Pickup.StaticPrecache
Instance functions[edit]
UpdatePrecacheMaterials[edit]
simulated function UpdatePrecacheMaterials ()
Overrides: Actor.UpdatePrecacheMaterials
UpdatePrecacheStaticMeshes[edit]
simulated function UpdatePrecacheStaticMeshes ()
Overrides: Actor.UpdatePrecacheStaticMeshes