Mostly Harmless
UE2:RocketTurret (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Pawn >> StationaryPawn >> DeployedUnit >> ProximitySensor >> Turret >> RocketTurret |
- Package:
- Deployables
- This class in other games:
- U2XMP
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Default values[edit]
Property | Value | ||||
---|---|---|---|---|---|
ActionRate | 2.0 | ||||
ActiveAlertSound | Sound'U2XMPA.RocketTurret.RocketTurretAlert' | ||||
AmbientNoiseSound | Sound'U2XMPA.RocketTurret.RocketTurretAmbient' | ||||
bSplashDamage | True | ||||
CarcassMesh[0] | StaticMesh'Arch_TurretsM.Small.Deployable_Disabled_TD_02' | ||||
DeploySound | Sound'U2XMPA.AutoTurret.AutoTurretActivate' | ||||
Description | "Rocket Turret" | ||||
DrawType | DT_Mesh | ||||
EnergyCostPerSec | 0.0020 | ||||
ExplosionClass | Class'Deployables.TurretExplosion' | ||||
InventoryType | Class'Deployables.RocketTurretDeployable' | ||||
Mesh | SkeletalMesh'Weapons3rdPK.Turret_Rocket' | ||||
PickupMessage | "You picked up a Rocket Turret." | ||||
ShutdownSound | Sound'U2XMPA.RocketTurret.RocketTurretShutdown' | ||||
TrackingSound | Sound'U2XMPA.RocketTurret.RocketTurretTracking' | ||||
TransientSoundRadius | 1000.0 | ||||
ViewOffset |
|
||||
WeaponType | Class'Deployables.WeaponRocketTurret' |
Instance functions[edit]
GetConsumerClassIndex[edit]
function int GetConsumerClassIndex ()
Overrides: Actor.GetConsumerClassIndex