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UE2:RubbleChunk (U2XMP)
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Object >> Actor >> Effects >> Fragment >> U2Fragment >> RubbleChunk |
- Package:
- U2
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
RubbleChunk.uc $Author: Sbrown $ $Date: 8/17/02 17:30 $ $Revision: 5 $
Properties[edit]
bBubbling[edit]
Type: bool
OriginalLocation[edit]
Type: Object.Vector
Default values[edit]
Property | Value |
---|---|
Buoyancy | -6.0 |
DrawScale | 0.55 |
ImpactSound | Sound'U2A.RubbleChunk.ChunkHit' |
LifeSpan | 2.55 |
Mass | 2000.0 |
numFragmentTypes | 4 |
Functions[edit]
Events[edit]
HitWall[edit]
simulated event HitWall (Object.Vector HitNormal, Actor HitWall)
Overrides: Fragment.HitWall
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Tick[edit]
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick
Other instance functions[edit]
CalcVelocity[edit]
simulated function CalcVelocity (Object.Vector Momentum)
Overrides: Fragment.CalcVelocity