Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:SHarbinger (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Vehicles
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Properties[edit]
Honkey[edit]
Type: Sound
Default value: Sound'VehiclesA.Harbinger.HarbingerHorn'
UntilNextHonk[edit]
Type: float
Default values[edit]
See SHarbinger defaults.
Functions[edit]
Events[edit]
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: XMPSVehicle.PostBeginPlay
PostNetBeginPlay[edit]
simulated event PostNetBeginPlay ()
Overrides: XMPSVehicle.PostNetBeginPlay
Tick[edit]
simulated event Tick (float Delta)
Overrides: XMPSVehicle.Tick
Other instance functions[edit]
Fire[edit]
function Fire (optional float F)
Overrides: XMPSVehicle.Fire
GetRadarIconIndex[edit]
interface function int GetRadarIconIndex ()
Overrides: Actor.GetRadarIconIndex
ServerHonk[edit]
function ServerHonk ()