I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

UE2:SHarbinger (U2)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U2 Object >> Actor >> Pawn >> Vehicle >> SVehicle >> SCar >> XMPSVehicle >> SHarbinger
Package: 
Vehicles

null

Properties

Honkey

Type: Sound


Default value: Sound'VehiclesA.Harbinger.HarbingerHorn'

UntilNextHonk

Type: float


Default values

See SHarbinger defaults.

Functions

Events

PostBeginPlay

simulated event PostBeginPlay ()

Overrides: XMPSVehicle.PostBeginPlay


PostNetBeginPlay

simulated event PostNetBeginPlay ()

Overrides: XMPSVehicle.PostNetBeginPlay


Tick

simulated event Tick (float Delta)

Overrides: XMPSVehicle.Tick


Other instance functions

Fire

function Fire (optional float F)

Overrides: XMPSVehicle.Fire


GetRadarIconIndex

interface function int GetRadarIconIndex ()

Overrides: Actor.GetRadarIconIndex


ServerHonk

function ServerHonk ()