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UE2:SPECIES_Night (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> SpeciesType >> SPECIES_Human >> SPECIES_Night |
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Default values[edit]
Property | Value |
---|---|
DamageScaling | 0.7 |
FemaleSoundGroup | "XGame.xNightFemaleSoundGroup" |
FemaleVoice | "XGame.NightFemaleVoice" |
MaleSoundGroup | "XGame.xNightMaleSoundGroup" |
MaleVoice | "XGame.NightMaleVoice" |
RaceNum | 5 |
SpeciesName | "Night" |
TauntAnims[8] | 'Gesture_Taunt03' |
TauntAnims[9] | 'Idle_Character03' |
Static functions[edit]
ModifyImpartedDamage[edit]
static function int ModifyImpartedDamage (int Damage, Pawn injured, Pawn instigatedBy, Object.Vector HitLocation, Object.Vector Momentum, class<DamageType> DamageType)
Overrides: SpeciesType.ModifyImpartedDamage