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UE2:SavedMove (UT2004)

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UT2004 Object >> Actor >> Info >> SavedMove
Package: 
Engine
This class in other games:
RTNP, U1, UT, UE2Runtime, U2XMP, UT2003, U2, UT3, UDK

SavedMove is used during network play to buffer recent client moves, for use when the server modifies the clients actual position, etc. This is a built-in Unreal class and it shouldn't be modified.

Properties[edit]

bDoubleJump[edit]

Type: bool


bDuck[edit]

Type: bool


bPressedJump[edit]

Type: bool


bRun[edit]

Type: bool


Delta[edit]

Type: float

amount of time for this move

DoubleClickMove[edit]

Type: Actor.EDoubleClickDir

Double click info.

EndBase[edit]

Type: Actor


NextMove[edit]

Type: SavedMove

Next move in linked list.

SavedLocation[edit]

Type: Object.Vector


SavedPhysics[edit]

Type: Actor.EPhysics


SavedRelativeLocation[edit]

Type: Object.Vector


SavedVelocity[edit]

Type: Object.Vector


StartBase[edit]

Type: Actor


StartFloor[edit]

Type: Object.Vector


StartLocation[edit]

Type: Object.Vector


StartRelativeLocation[edit]

Type: Object.Vector


StartVelocity[edit]

Type: Object.Vector


TimeStamp[edit]

Type: float

Time of this move.

Instance functions[edit]

Clear[edit]

final function Clear ()


GetStartLocation[edit]

function Object.Vector GetStartLocation ()


IsJumpMove[edit]

final function bool IsJumpMove ()


PostUpdate[edit]

final function PostUpdate (PlayerController P)


SetInitialPosition[edit]

final function SetInitialPosition (Pawn P)


SetMoveFor[edit]

final function SetMoveFor (PlayerController P, float DeltaTime, Object.Vector NewAccel, Actor.EDoubleClickDir InDoubleClick)