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UE2:SavedMove (UT2004)
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SavedMove is used during network play to buffer recent client moves, for use when the server modifies the clients actual position, etc. This is a built-in Unreal class and it shouldn't be modified.
Properties
bDoubleJump
Type: bool
bDuck
Type: bool
bPressedJump
Type: bool
bRun
Type: bool
Delta
Type: float
amount of time for this move
DoubleClickMove
Type: Actor.EDoubleClickDir
Double click info.
EndBase
Type: Actor
NextMove
Type: SavedMove
Next move in linked list.
SavedLocation
Type: Object.Vector
SavedPhysics
Type: Actor.EPhysics
SavedRelativeLocation
Type: Object.Vector
SavedVelocity
Type: Object.Vector
StartBase
Type: Actor
StartFloor
Type: Object.Vector
StartLocation
Type: Object.Vector
StartRelativeLocation
Type: Object.Vector
StartVelocity
Type: Object.Vector
TimeStamp
Type: float
Time of this move.
Instance functions
Clear
final function Clear ()
GetStartLocation
function Object.Vector GetStartLocation ()
IsJumpMove
final function bool IsJumpMove ()
PostUpdate
final function PostUpdate (PlayerController P)
SetInitialPosition
final function SetInitialPosition (Pawn P)
SetMoveFor
final function SetMoveFor (PlayerController P, float DeltaTime, Object.Vector NewAccel, Actor.EDoubleClickDir InDoubleClick)