I don't need to test my programs. I have an error-correcting modem.
UE2:ScriptedTrigger (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Keypoint >> AIScript >> ScriptedSequence >> ScriptedTrigger |
- Package:
- Gameplay
- This class in other games:
- U2, UE2Runtime, UT2004
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
ScriptedTrigger replaces Counter, Dispatcher, SpecialEventTrigger
Default values
Property | Value |
---|---|
bNavigate | False |
Texture | Texture'S_SpecialEvent' |
Functions
Events
PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Other instance functions
ValidAction
Overrides: ScriptedSequence.ValidAction