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UE2:ShieldAltFire (UT2004)
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Object >> WeaponFire >> ShieldAltFire |
Contents
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Properties
Property group 'ShieldAltFire'
AmmoRegenTime
Type: float
Default value: 0.2
ChargeupTime
Type: float
Default value: 3.0
ShieldSoundVolume
Type: byte
Default value: 220
Internal variables
ChargingSound
Type: Sound
charging sound
Default value: Sound'WeaponSounds.BShield1'
RampTime
Type: float
ShieldEffect
Type: ShieldEffect
Default values
Property | Value |
---|---|
AmmoClass | Class'XWeapons.ShieldAmmo' |
AmmoPerFire | 15 |
BotRefireRate | 1.0 |
bPawnRapidFireAnim | True |
bWaitForRelease | True |
FireAnim | 'None' |
FireEndAnim | 'Idle' |
FireForce | "TranslocatorModuleRegeneration" |
FireLoopAnim | 'None' |
FireRate | 1.0 |
FireSound | Sound'WeaponSounds.Translocator.TranslocatorModuleRegeneration' |
Functions
Events
Timer
event Timer ()
Overrides: WeaponFire.Timer
Other instance functions
DestroyEffects
simulated function DestroyEffects ()
Overrides: WeaponFire.DestroyEffects
DoFireEffect
function DoFireEffect ()
Overrides: WeaponFire.DoFireEffect
DrawMuzzleFlash
function DrawMuzzleFlash (Canvas Canvas)
Overrides: WeaponFire.DrawMuzzleFlash
PlayFiring
function PlayFiring ()
Overrides: WeaponFire.PlayFiring
SetBrightness
function SetBrightness (bool bHit)
StartBerserk
function StartBerserk ()
Overrides: WeaponFire.StartBerserk
StartSuperBerserk
function StartSuperBerserk ()
Overrides: WeaponFire.StartSuperBerserk
StopBerserk
function StopBerserk ()
Overrides: WeaponFire.StopBerserk
StopFiring
function StopFiring ()
Overrides: WeaponFire.StopFiring
TakeHit
function TakeHit (int Drain)