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UE2:Shotgun (U2)

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U2 Object >> Actor >> Inventory >> Weapon >> Shotgun
Package: 
Weapons

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Properties[edit]

Muzzleflash[edit]

Type: ParticleGenerator


Default values[edit]

Property Value
AmmoAmount[0] 6
AmmoAmount[1] 6
AttachmentClass Class'Weapons.ShotgunAttachment'
AutoSwitchPriority 10
Crosshair "Crosshair_S"
FireLastDownTime[0] 1.69
FireLastDownTime[1] 1.81
FireLastReloadTime[0] 3.23
FireLastReloadTime[1] 3.36
FireLastRoundSound[0] Sound'WeaponsA.Shotgun.S_FireLastRound'
FireLastRoundSound[1] Sound'WeaponsA.Shotgun.S_AltFireLastRound'
FireLastRoundTime[0] 1.46
FireLastRoundTime[1] 0.57
FireOffset
Member Value
X 42.0
Y 9.0
Z -34.0
FireSound[0] Sound'WeaponsA.Shotgun.S_Fire'
FireSound[1] Sound'WeaponsA.Shotgun.S_AltFire'
FireTime[0] 0.93
FireTime[1] 1.18
GroupOffset 1
IconIndex 12
InventoryGroup 2
ItemID "S"
ItemName "Shotgun"
MaxAmmo[0] 36
MaxAmmo[1] 36
Mesh SkeletalMesh'WeaponsK.S_FP'
PickupAmmoCount 42
PlayerViewOffset
Member Value
X 20.0
Y 4.0
Z -32.0
ProjectileClass[0] Class'Weapons.ShotgunProjectile'
ProjectileClass[1] Class'Weapons.ShotgunProjectileAlt'
ReloadSound Sound'WeaponsA.Shotgun.S_Reload'
ReloadTime 2.21
ReloadUnloadedSound Sound'WeaponsA.Shotgun.S_ReloadUnloaded'
ReloadUnloadedTime 2.21
SelectSound Sound'WeaponsA.Shotgun.S_Select'
ShakeMag[0] 12.0
ShakeMag[1] 10.0
ShakeTime[0] 0.25
ShakeTime[1] 0.3

Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: Weapon.Destroyed


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Other instance functions[edit]

PlayFiring[edit]

simulated function PlayFiring ()

Overrides: Weapon.PlayFiring