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UE2:SkaarjProjectile (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> SkaarjProjectile |
- Package:
- SkaarjPack
- Direct subclasses:
- FireSkaarjProjectile, IceSkaarjProjectile
- This class in other games:
- RTNP, U1, UT, UT2004
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Properties[edit]
SparkleTrail[edit]
Type: xEmitter
Default values[edit]
Property | Value |
---|---|
AmbientSound | Sound'WeaponSounds.ShockRifle.ShockRifleProjectile' |
bDynamicLight | True |
Damage | 30.0 |
DamageRadius | 150.0 |
DrawScale | 0.2 |
DrawType | DT_Sprite |
ExplosionDecal | Class'XEffects.LinkBoltScorch' |
ImpactSound | Sound'WeaponSounds.ShockRifle.ShockRifleExplosion' |
LifeSpan | 10.0 |
LightBrightness | 255.0 |
LightEffect | LE_QuadraticNonIncidence |
LightHue | 100 |
LightRadius | 4.0 |
LightSaturation | 85 |
LightType | LT_Steady |
MaxSpeed | 1000.0 |
MomentumTransfer | 70000.0 |
MyDamageType | Class'XWeapons.DamTypeShockBall' |
Skins[0] | Texture'link_muz_green' |
SoundRadius | 60.0 |
SoundVolume | 255 |
Speed | 1000.0 |
Style | STY_Translucent |
Texture | Texture'link_muz_green' |
Functions[edit]
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: Actor.Destroyed
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Other instance functions[edit]
DestroyTrails[edit]
simulated function DestroyTrails ()
Explode[edit]
simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Projectile.Explode
ProcessTouch[edit]
simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch